AI improvements
For this patch I've made a first little push towards getting better AI in the game. While the old bots are more than a challenge for a brand new player, they get too easy pretty fast. This update brings should bring their skill level up a bit, making them more aware of danger, being able to efficiently use SARH missiles, make maneuvers and a few more things.
I've also added three skill levels that you can choose from:
- Novice (very easy)
- Beginner (slightly better than the original bot)
- Intermediate (more aggressive and can perform maneuvers)
Note that all this is work-in-progress (hence the title of this update). The AI is still not on par with an experienced Sky Knights player. There will most likely be more AI updates in the future to provide even more challenging bots.
Woodlands optimization
I also did a first optimization pass on the Woodlands level. If you have an older computer and had problems running it, please try it after this update and see how it works! On my old test laptop I went from about 21 fps to 34 fps, so the difference is quite noticeable.
Race #2 tweaks
There has been some feedback that the landing in Race #2 is too hard. I have moved around some waypoints to allow for a better final approach.
Afterburner effects
On the visual side, all the original aircraft has gotten new shiny afterburner effects that look much better than the old ones.
Patch notes
1.1.3
- Moved two waypoints in Race #2.
- Better performance on Woodlands level.
- Much nicer afterburner effect on all aircraft.
- Darkened the minimap on Woodlands to increase icon visibility.
- Auto-selecting Start button instead of Back button in game lobby.
- Fixed bug where the tutorial used the first aircraft in your NATO deck rather than enforcing the F-16A.
- Fixed broken bug reporting. Yes, ironic.
- Fixed bug causing the credits icon to not show the number of credits gained for a kill if the reward was over 100.
- Can now choose between three skill levels when playing against bots.
- AI: Air-To-Air AI will now pursue you closer to your base than before on Woodlands.
- AI: Aircraft on Strike or SEAD tasks will now go defensive if threatened.
- AI: Will now be less likely to be distracted and lose lock when firing a SARH missile.
- AI: Now sometimes flies home to help out with buddy spawning.
- AI: Is now more likely to react on large enemy ground vehicle pushes.
- AI: Is no longer limited to buying only one upgrade when shopping.
- AI: Will be less likely to blindly fly over AAA threats.
See you on Discord! https://discord.gg/a5BvDR3
Take care and fly safe! =)
//Bankler
