Ice Ward now has infinite uses, but can only be used on each player two times.
New night ability Recharge. Grant a player another use of all their limited use abilities. 1 use. Does not work on Physician or a Prince who executed a Blue Dragon.
Drunk & Alcoholic:
New passive I Am the Liquor - Immune to occupation at night.
Debauchery now forcing all players targeting your target to target you instead. You will be immune to any attacks or conversions you redirected.
Fool:
Removed Surprise Mojo.
Added new night ability Hide. No one will be able to visit you tonight while you hide. 2 uses.
Herbalist:
Drug no longer causes the player to believe their bleeding or poison was cured.
King:
Evil and Neutral King both now discover a player's faction.
Good King still only discovers allies.
Mastermind:
Now appears as occupied when a player tries to occupy them.
Noble & Aristocrat:
Removed Spy Maid.
Removed Private Matter.
Added new day ability Political Pressure - Force a player to accuse another player of treason and block further voting from them. 2 uses.
Added new day ability Noble Twin - Your vote for execution or pardon will count twice. 2 uses.
Added new night ability Royal Decree - Make a player immune to treason accusations the next day. Infinite uses.
Psychic:
Removed Misdirect
New passive Call the Dead. Communicate with the dead at night.
Added Private Matter as a day ability. Whispers to and from you will be hidden from the public. 2 uses.
Link Minds now only targets 1 player but allows them to speak to you and the dead at night.
Dead messages will appear in the Psychic chat tab.
Illusionist:
Removed Misdirect
Added Private Matter as a day ability. Whispers to and from you will be hidden from the public. 2 uses.
Physician:
Removed Exhume.
Added Reanimate. Reanimate a dead Blue Dragon player as a Death Knight. They will die in 3 nights. 1 use.
Death Knight:
Passive Undead - Immune to occupation, conversion, and death at night. Immune to Nightshade and bleeding. Immune to Reap and Possess.
Passive Rotting - Dies 3 nights after being revived.
Night Ability Sacrifice - Protect a player, killing anyone attempting to attack them. 2 uses.
Night Ability Cold Steel - Kill a player. If they're an ally you will take your own life instead. 1 use.
Bug Fixes:
Trollbox messages can now be highlighted.
Fixed bug with Mastermind dying before day 4 causing dead players to appear alive.
Fixed Merc not committing suicide.
Fixed bug with Dirty Work where your abilities wouldn't appear the first night you're Assassin.