You will now have a decreased chance of getting the same class you played in your last game.
New female starter armor added. It's free, but you will still need to "purchase" it on the store.
Inquisitor, Knight, and Death Knight will no longer be attacked by the Hunter's bear when attempting to attack him, since they end up not actually attacking him.
Improved reporting system.
Court Wizard:
No longer unique.
Removed Ice Ward.
New Night Ability Magic Barrier - Protect a player from all negative affects and conversion. Does not prevent kills. Unlimited uses. You will receive a notification if it blocks something.
Tornado now limited to 3 uses.
Tornado will no longer change the targets of occupy immune players.
Knight & Enforcer:
New passive Armored - You will survive the first attacker you block with Sacrifice/Protection.
Possessor:
Players no longer know when they're controlled with Puppet Strings, unless they're killed because they were controlled.
Puppet Strings now allows the Possessor to see whispers to and from the controlled player the next day. Will no longer be able to control the King.
New Day Ability Facelift - Change the class your body will appear as when you swap bodies using Possess. 3 uses.
Psychic:
You can now attempt to use Link Minds again if it fails.
Scorned:
Can no longer get Hunter as a target.
Sorcerer:
Perception now prevents you from attacking Cult or Unseen members.
Bug Fixes:
Herbalist's Defile now properly checks if the player will die of poison/bleeding that night.