Developer postOriginal post (opens in a new tab)

1.0.14 Patch Notes

General:

  • You will now have a decreased chance of getting the same class you played in your last game.
  • New female starter armor added. It's free, but you will still need to "purchase" it on the store.
  • Inquisitor, Knight, and Death Knight will no longer be attacked by the Hunter's bear when attempting to attack him, since they end up not actually attacking him.
  • Improved reporting system.

Court Wizard:

  • No longer unique.
  • Removed Ice Ward.
  • New Night Ability Magic Barrier - Protect a player from all negative affects and conversion. Does not prevent kills. Unlimited uses. You will receive a notification if it blocks something.
  • Tornado now limited to 3 uses.
  • Tornado will no longer change the targets of occupy immune players.

Knight & Enforcer:

  • New passive Armored - You will survive the first attacker you block with Sacrifice/Protection.

Possessor:

  • Players no longer know when they're controlled with Puppet Strings, unless they're killed because they were controlled.
  • Puppet Strings now allows the Possessor to see whispers to and from the controlled player the next day. Will no longer be able to control the King.
  • New Day Ability Facelift - Change the class your body will appear as when you swap bodies using Possess. 3 uses.

Psychic:

  • You can now attempt to use Link Minds again if it fails.

Scorned:

  • Can no longer get Hunter as a target.

Sorcerer:

  • Perception now prevents you from attacking Cult or Unseen members.

Bug Fixes:

  • Herbalist's Defile now properly checks if the player will die of poison/bleeding that night.
  • Fixed Hunter's Revenge bug.