Replaced Order with Killer Guards - Send a guard to attack a player. 2 uses. Only starting King has this ability.
General:
Everyone can now draw in their deathnote.
Spy/Cult Maid no longer counts as a visit.
Disabled the early game over checks for the time being. (Games would end when they shouldn't, even when things like DK's and abilities were accounted for.)
QoL:
Private Notes background updated.
Private Notes are now draggable.
Assassin:
Distract now usable during trials.
Enforcer:
Removed Armored passive, since Protection was changed.
Protection now prevents visits to targeted Unseen member.
Herbalist:
Defile now lets you know the class of the player you defile.
King:
Removed Allies from starting King.
Added Night Ability Order to starting King - Prevent a player from voting tomorrow. 4 uses.
Abilities no longer count as visiting.
Starting King now has 6 uses of Guards!
Knight:
Changed Sacrifice icon.
Mastermind:
Into the Shadows now hides the Mastermind's occupy immunity again.
Paladin:
Smite will now affect the Paladin in addition to his target.
Psycho King:
Now permanently death immune at night.
Abilities no longer count as visiting.
Ritualist:
Tornado reduced to two uses.
Brotherhood changed to single target, uses increased to three.
Sheriff:
Now always spawns in Unseen games, and is now unique and unconvertable.
New night ability Surveillance - Prevent visitors and learn the name of those that try. You will be alerted if an Unseen member tries. 3 uses.
Sorcerer:
Magic Dust uses reduced to 2.
Circle of Death uses reduced to 2.
New Day Ability Magic Cloak - Hides your visits at night. 2 uses.
Bug Fixes:
Fixed a bug with some abilities not being usable during trials.
No longer shows multiple healing messages to those being healed. All healers should still know if someone needed healing.
Fixed a bug where sometimes people wouldn't show up as visitng. The only abilities or classes that shouldn't show up as visiting will say so in the class card.