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1.1.0 Patch Notes

QoL:

  • Overhauled the lobby and in-game UI.
  • If you leave games while dead, you will still earn 40% of the gold you would've gained had you stayed once that game ends. If you already completed your objective, you'll get the full gold amount you'd normally win.
  • You can now copy things from other players' journals.
  • The starting King is now always player 1.
  • Added the ability to mute players in-game.
  • Knight's Sacrifice ability has been renamed to Defend.

General:

  • Added Emotes (NOT EMOJIS) for purchase in the store. You can use your currently equipped emote once a day.
  • Added Deathnote colors for purchase in the store. You can use all the colors you purchase for your deathnotes.
  • Players who are blocked from voting will now be shown as abstaining during trials.
  • Added Casual game mode.

Minor Class/Ability Changes:

ALL GAME MODES

Butler:
* Nightshade Wine will no longer notify the King and will kill the same day.
* Concentrated Wine no longer says you were occupied while visiting target. Now has a more generic message.

Drunk:
* Happy Hour now has a more generic message.

King:
* Order Execution will now only announce the kill when it succeeds.
* Evil King now has a 35% chance of spawning and Good King a 65%. Neutral King can no longer spawn at the start.

Mastermind:
* If someone tries to redirect them, they will know who they would've been redirect to.

Mercenary:
* Can no longer accuse their target of treason.
* They will automatically vote to pardon their target.

Possessor:
* Unlimited uses of Facelift.
* Possess reduced to 2 uses and you will now get your target's deathnote.

Reaper:
* Icy Touch - Chilled players can no longer talk to the dead and are instead silenced.

Scorned:
* Abilities will be disabled after winning, but can leave after winning and get their winning at the end of the game.

CLASSIC MODE

Inquisitor:
* Abilities will be disabled after winning, but can leave after winning and get their winning at the end of the game.
* Ruthless Efficiency will now kill all targets, but will only bypass the Sorcerer's night immunity.

Sorcerer:
* Magic Cloak will now make the Sorcerer appear as a non-magic user to the Inquisitor in addition it its current effects.

Major Class/Ability Changes:

ALL GAME MODES

Physician:
* Reanimate removed
* Added Day Ability Inoculate - Make a player immune to Nightshade and bleeding. Does not cure it. 1 use.
* Added Night Ability Self-Care - If you are attacked tonight, you will heal yourself. 2 uses.

Princess:
* Changed Will-o-Wisp - Tells you if the target attacks anyone tonight. Only detects attacks that count as visiting. 2 uses.

Psychic:
* Renamed to Mystic.
* No longer has Call of The Dead.
* No longer unique
* New Night Ability Conduit - Allow two players to talk to each other for the rest of the night. You will be able to hear, but not speak to them. 2 uses.
* Link Minds and Conduit will not work on other linked players, reaped players, or other Mystics.

CLASSIC MODE

Apostle:
* Replaced Cult Numbers with Telepathy. 2 uses

Casual Mode Overview:

  • The Blue Dragon classes that can spawn are - Butler, Knight, Mystic, Physician, Prince, Princess, and Sheriff.
  • There can be up to 3 of each non-unique Blue Dragon class.
  • Fool, Sorcerer, and Inquisitor cannot spawn.
  • Cult and Paladin cannot spawn.
  • No Royal Blood passives.