Improved the wording of occupy immune passives to include immunity to target changing.
Players will no longer receive messages saying someone tried to occupy them or change their target if it was blocked by the Court Wizard's barrier.
Added the fact that someone could be protected by the Court Wizard's barrier to the reasons an ability failed
Added King to the list of classes newer players can't get.
Apostle:
Reworked to behave like the new Noble.
Day Ability Cult Pressure - Force a player to vote for another and prevent further voting from them. 2 uses
Day Ability Cult Numbers - Your vote for execution or pardon will count for two votes. 2 uses
Night Ability Cult Spy - You will see all whispers to and from target player. Cannot target King. 3 uses
Night Ability Snoop - Read a player's journal. 2 uses. (This has been improved from the Marshal's version. There are now two journal buttons on the right that will display the snooped players' journals).
Cult Leader:
Starting Cult Leader starts with 3 uses of Eradicate.
Herbalist:
Defile now properly works on reaped players.
Invoker:
New passive Fanatic - Immune to occupation at night.
Chains of Corax now has 3 uses.
Marshal:
Snoop and Listen In removed.
New Night Ability Probe - Determine a player's class if they are part of the Blue Dragon.
Noble & Aristocrat:
Social Class
Day Ability Political Pressure - Force a player to vote for another and prevent further voting from them. 2 uses
Day Ability Noble Twin - Your vote for execution or pardon will count for two votes. 2 uses
Night Ability Maid Spy - You will see all whispers to and from target player. Cannot target King. Infinite uses
Night Ability Snoop - Read a player's journal. 2 uses. (This has been improved from the Marshal's version. There are now two journal buttons on the right that will display the snooped players' journals).