Update 135
16 September 2019

New
• New world boss “Aellope”
• New high level questline revolving around the restoration of the mantle of St. Jakob - Started by talking to Nimuel Reyes in the Yorkhill Monastery library
• New Quest “No True Huntsman”- Started by talking to Vranye near Trout
• New Quest “A Cook Book” – Started by talking to a guard in the Yorkhill Monastery
Honor and Darkness
• Added darkness points that are gained from killing people with high honor and consuming potions of despair.
• Darkness is displayed next to honor in the PvP menu
• Everyone starts out with 100% darkness by default
• Darkness can be raised up to 200%
• Added titles for having high levels of darkness
⠀⠀⠀o 110%+ Darkness: Initiate
⠀⠀⠀o 120%+ Darkness: Disciple
⠀⠀⠀o 150%+ Darkness: Warlock
⠀⠀⠀o 150%+ Darkness, 55+ Light Armor, 55+ Archery, 55+ Swordsmanship: Berserk
⠀⠀⠀o 170%+ Darkness: Magus
⠀⠀⠀o 200% Darkness: Archmagus
• Added achievements for reaching those darkness levels for the first time
• Added item “Dark Mitre” that can only be worn by players carrying the title of Magus
• Added 2 legendary mantles that can only be worn by players carrying the titles of Paladin and Berserk respectively
• Killing a person with 110+ darkness will additionally increase your honor and reduce your darkness
• Killing a person with 110+ honor will additionally increase your darkness and reduce your honor
• Added a Elo like system that calculates honor and darkness gained/lost on kill based on your alignment and rank in comparison to your enemies
⠀⠀⠀o The maximum amount of honor and darkness gained/lost per kill is capped at 4%
• Added multipliers to honor and darkness gained /lost for killing people in different zones
⠀⠀⠀o Green: 0%
⠀⠀⠀o Yellow: 50%
⠀⠀⠀o Orange: 75%
⠀⠀⠀o Red: 100%
• Getting killed will now reduce your honor/darkness by the same amount the winner gains
• The final amount of honor/darkness gained on kill is further reduced by 50% once you are above 150% honor/darkness
Abilities
• Added new light armor abilities "Windwalking", "Mana surge", "Embrace the pain" and "Traverse"
• Added new ability “Wounding shot“ which is unique to the hunter’s bow
• Added new ability “Dragon flames” which is unique to the dragon torch
Housing
• Your currently used and maximum furniture space is now displayed in the house menu
• Added an upgrade menu to player houses
• You can upgrade your furniture space now up to double the base furniture space of your house!
Pets
• Added new pets "Infernal Hound", "Pet Wraith" and "Crab" that are dropped from Sepitus, Zalranaz and the Red Crab
• Added new pet "Argi" that can be crafted by lvl 56 alchemists after finding and unlocking its blueprint
• Added new pets "Achbishop's Guard" and "Archmagus's Guard" that can be crafted by lvl 56 blacksmiths
⠀⠀⠀o Only player owning the titles of Archbishop or Archmagus are qualified to command the "Archbishop's Guard" and "Archmagus's Guard"
• Improved damage calculation of pets
Crafting and Items
• Crafting recipes are now unlocked gradually instead of all at once
• Changed recipe levels of all common gear and weapons
• Buffed stats on silk, jute, flax and ramie armor sets
• Cooks can cook harpy meat now
• Removed weak poison cure and sterile cloth from the list of craftable items
• Changed gathering milestones of iridium, shadow, stranite, verum, archaeopteris, deadwood, pertica, evark, oak, ramie, flax, jute and cotton
• Reduced exp gained from crafting planks and bandages by 30%
• Reduced exp gained from crafting yarn and cloth by 50%
• Changed weights of all boats in the game
• Adjusted the effects of “Potion of Salvation” and “Potion of Despair”
⠀⠀⠀o Potion of Salvation
⠀⠀⠀⠀⠀⠀ Reduces Darkness by 5%
⠀⠀⠀⠀⠀⠀ Increases Honor by 5% up to 150%
⠀⠀⠀⠀⠀⠀ Increases Honor by 3% up to 170%
⠀⠀⠀⠀⠀⠀ Increases Honor by 2% up to 200%
⠀⠀⠀o Potion of Despair
⠀⠀⠀⠀⠀⠀ Reduces Honor by 5%
⠀⠀⠀⠀⠀⠀ Increases Darkness by 5% up to 150%
⠀⠀⠀⠀⠀⠀ Increases Darkness by 3% up to 170%
⠀⠀⠀⠀⠀⠀ Increases Darkness by 2% up to 200%
• Increased alchemy level required to craft potions of despair to 50 (from 43) and price to 2200 (from 1600)
• Reduced alchemy level required to craft potions of salvation to 50 (from 55)
• Increased prices of brarrus skin (800 from 400), brarrus bone (1000 from 400) and brarrus tusk (5000 from 400)
• Changed materials required to craft the venomous bow
• Buffed stats on the venomous quiver
Abilities
• Shields no longer count towards armor type alignment
• Back items, gloves and boots are now involved in calculating armor alignment
• Armor items worn are now weighed differently in calculating armor alignment based on their slots
⠀⠀⠀o Chest: 4, pants: 3, head: 2, back: 1, gloves: 1, boots: 1
⠀⠀⠀o You need to have at least 7 alignment points in either heavy or light armor to use the corresponding skills
• You now receive a passive buff when you have 7+ alignment points in one armor type
⠀⠀⠀o Light armor: Increases damage dealt by 15%
⠀⠀⠀o Heavy armor: Decreases damage taken by 10%
• It is not possible to have heavy armor and light armor alignment at the same time anymore
• Reworked archery ability Fire Arrows
⠀⠀⠀o You don’t need to be near a campfire to use Fire Arrows anymore
⠀⠀⠀o Fire arrows now make the target burn for 10 secs and increase his damage taken by 7% (stackable up to 3 times)
• Increased bow default attack damage by 50%
• Renamed “Fire arrow” into “Flame arrow” to avoid confusion with “Fire arrows”
• Increased Flame arrow burn damage to 150% over 5 secs (from 100% over 5 secs)
• Increased Electric arrow aoe dmg to 100% (from 50%)
• Combustion now increases damage taken from all damage types by 15%
• Increased lute default attack damage by 50%
• Reworked lute ability Tritone: Consumes all of your mana up to 400 to unleash a powerful projectile which deals massive psychic damage to a single target
• Survivor now requires heavy armor 7 (from swordsmanship 7)
• Disperse now requires swordsmanship 10 (from heavy armor 1)
• Disperse is now dealing slash damage (from fire)
• Reduced swordsmanship lvl required to unlock Charge to 7 (from 10)
• Reduced the duration of truce to 7secs (from 10)
Vendor changes
• The bow vendor in yorkhill is now buying all lutes and staves
• The shady salesman in goldon is now buying brarrus tusks
• The general store is selling all basic tools now
Other changes
• Option to automatically hide the chatbox and minimap (may increase performance)
• Option to change texture quality
• Option to directly leave the game
• Golems got a new raredrop
• Changed drop rates of brarrus, ghosts, sepitus, poachers and the poacher dungeon vault
• Reduced the amount of silver dropped from the poacher dungeon vault
• Some of the boss trophies are now displaying additional killcounts of related npcs
Bugfixes
• Fixed login message still being sent when a player was set to invisible
• Fixed invisible players being removed from the offline list while they were online
• Fixed honor only being displayed as whole numbers in the client
• Fixed honor jumping back to 100% after reaching 0%
• Fixed honor getting reduced to 100% whenever a criminal act was done with honor above 100%
• Fixed honor that was supposed to be lost by players assisting in a murder instead being deducted from the killer
• Fixed honor not being updated when it is set for the first time
• Titles now get unequipped on login when they are missing from the title menu