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v1.05 Patch Notes

The next patch brings a variety of combat fixes and adjustments improving blocking and squashing a few more combat related bugs in VR. A new crypt dungeon is also being introduced that features many traps and culminates in a wave event.

Not included in the build notes is the time spent on the new tutorial zone. We hope to have it introduced during the week as work is almost finished. Along with the new tutorial zone we should see more VR bug fixes including a few lingering online issues along with some Oculus Touch adjustments to bring it to fully supported.

Combat

  • VR gamepads now have a damage bonus to better balance them with motion controllers.
  • VR Characters can be hit with projectile attacks once more. This was bugged.
  • Shield blocking is now effective against melee attackers when using a motion controller.
  • Some types of projectiles can now be blocked.
  • Energy will no longer be consumed when you block with your shield using a motion controller.
  • You can now parry more effectively with off hand weapons when in VR.
  • Fixed a bug which allowed motion controller players to deal damage multiple times per swing to the same opponent.

Graphics

  • It will no longer display multiple particles on a single swing vs. a single target when in VR mode. This corrects an issue where you could get numerous sparks while parrying and which could degrade performance.
  • Improved lighting on some treasure chests.
  • Improved Dust and Bone impact effects.
  • Optimized some of the cave set pieces by adding or improving Level of Detail.

Items

  • It should now be easier to strike very nearby enemies in non-VR mode.

Levels

  • Introduced a new crypt based layout which features many traps and culminates in a wave event.
  • Mobs in the Cave theme layouts should spawn a bit more quickly, they had a delay which allowed players to get pretty close before they were spawning.
  • Tweaked spawn rates in the cave wave event.
  • Optimized the Cave Wave dungeon.
  • Fixed an issue which was preventing the rockslide from blocking off the rear portion of the map in the cave wave event.

Miscellaneous

  • Small optimizations to VR characters.
  • Fixed a potential bug with GUIs zeroing out values in multiplayer in some cases.

NPCs

  • Shrooms now attack from further away.

User Interface

  • Fixed an issue where if using a gamepad and you picked up a dropped item a tooltip would show up.