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Minor Patch Notes [v1.004] — Day One

Hello to all of you wonderful people!

We are overwhelmed by the absolutely positive reception of the game, so here's a thank you to everyone who supports us, and everyone who's tagging along on the journey!

With that said, here's the patch notes for version 1.004. It contains minor fixes that improves "general quality" of the HUD, and Dynamic Inventory system. Since it's our first official Public Patch, we wanted to keep things simple.

  • Tips for Candles is now much clearer. Candles remain the same, but it's much clearer as to what players should do with it: "Candles are stationary lights that can be lit with a lighter. Moving around with a candle will cause it to extinguish. They last a long time, and act as light sources that help increase your character's sanity."
  • We have removed the multiple pills effect to a single and simpler one. Taking pills will now only quickly increase a small amount of sanity. This will prevent players with dangerously low sanity from losing sanity faster than the pills' effects.
  • Minor collision changes that were obstructing dynamic items.
  • Trying to store a "Dynamic Item" when your inventory is full now correctly tells you that your inventory is full.
  • We have added minor hints throughout the chapter to make the experience a little more "progressive".
  • Fixed a bug where it was possible to save the game while examining static objects, and could cause the item to be unavailable on load.
  • Various minor changes.

We are aware of the general consensus that the inventory is "wonky" at first. It was designed to be somewhat complex, to add a small layer of difficulty managing the Sanity. We have some ideas about introducing a game difficulty option.

Also, we acknowledge that some people get frustrated with candles and lighter. We hope the Tip clarification will help. At the moment, we've decided to make only minor changes to the inventory. We will keep on reading your comments and feedback, and we'll see about what changes need to be made.

If you have suggestions, or wish to report a bug, please check the Steam Community Discussions!