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Performance Update

Performance Update

Our latest patch has a bunch of great content – some we have talked about in the past, some new! Here is a recap of what you can expect:

Performance Improvements

We overhauled the animation system, adjust the navigation mesh, and more! Everyone should see a major reduction in-game hitching, and a nice boost in frame rate. This is especially true for larger parks. Here is a little before/after on my slow laptop. 😊

Mission Par Times

Each mission in the campaign now has a par time in days. This is located on the mission information box (see below). Achieve the par time, earn an extra rocket. (we’re hoping to add achievements for this)

Improved Overview Functionality

We received some great suggestions from the community on how to improve our overview (button bottom left). A few examples include improving relevant information for the player such as dino health and a method to Auto Assign experience points for your Employees.

In addition, other UI enhancements were added, such as a cycle through your employees from the employee info pane:

Elevated Walkways

We have a more detailed post about Elevated Walkways here but in a nutshell - create pathways for your guests above ground. Go nuts.

Have a great week and be please be safe!

P.S. We're on discount for the Summer Sale, fun!

Taky & Smashlore

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Disclaimer: Any crazy features we write about might change during Early Access