
Update #31: Campaign Construction
Campaign work for Parkasaurus is in full swing. At the moment this means creating a lot of boring unseen work such as how we present the campaign on the front menu, how we save files for different missions, etc etc. The cooler part of this though is creating awesome tools that will hopefully save us time when creating missions – this is important, there’s only 2 of us. 😊 Let’s explore the development process a little together.
Update:
- Campaign World Map
- Construction Blockers
- Terraform Assets
Campaign World Map
Parkasaurus will take players around the world exploring a variety of missions to help your dino best friends. This requires a world map! The real work though is the system that supports multiple mission saves games, remembers progression states and have this all work with cloud support. Boring! But important. (I see now in our video Amsterdam is in South America.)
Construction Blockers
In order to provide specific challenges for scenarios within a mission, we created a little tool that prevents players from building or terraforming the land. In the picture below we have a canal running through your zoo – an obstacle for players to build around. This obstacle wouldn’t mean a whole lot if one could just bulldoze over it.
Terraform Assets
The Parkasaurus terraform tools are pretty cool once you get the hang of them. Elevation will be a key component in some of the missions, meaning we had to go back and fix a few bugs associated with elevation and dino locomotion. In addition, we now can convert save games into “loadable” missions, allowing us to create some pretty cool terrain to build your exhibits on for you best dino friends.
Quick note: The price of the game will slightly increase as we start to roll new major content into the game. This is meant to reward our early supporters and also reflect what we feel is a higher value proposition. Now is a great time to get in! 😊
Thanks. Xoxo
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Disclaimer: Any crazy features we write about might change in the Early Access