
Lots of UI improvements in this one. Here is the complete list

1) [Bug] Fixed crash bug when deleting a smart junction with an open config window for that junction, then adjusting its settings.
2) [Bug] Fixed misleading yellow warning for sunroof on some designs where panoramic sunroof was unlocked and common but not valid on that body style.
3) [Bug] Fixed missing import config options on the fit seats slot for nappa, red and white leather seats.
4) [GUI] Finance screen tabs now autosize where possible to save taking up too much space.
5) [GUI] Expenses tab on finance screen now sortable up/down on each column. Pie charts now sorted by cost.

6) [Bug] Fixed crash bug when marketing window is open at the point when a marketing campaign ends. Also the customer/revenue stats now update in real time.
7) [Balance] Brand awareness from high sales (organic) now easier to achieve and has a bigger effect. This is now shown on the brand awareness box.

8) [GUI] Options screen now includes the option to disable the red flashing and facility pop-ups when no research is currently taking place & facilities exist.
9) [Bug] Fixed bug where you could still click on or right-click-delete a blueprint when those blueprints had been deliberately hidden.
10) [Bug] Fixed hang when connecting resource conveyors to a vast list of unconnected stockpiles with the slot notices activated.
11) [GUI] Vehicle design screen now shows design preview icons by names (if space permits) unless it needs the space for longer names.
12) [GUI] Vehicle design screen feature strips are smaller and the market price has been moved to the tooltip.

13) [GUI] A number of user-interface and formatting changes (improvements hopefully) to the research and development screens.

14) [Balance] Increased both the cost and the research speed of research offices and centers by 10%.
15) [GUI] Changed some of the UI colors and added support for a proper color palette loaded from a bitmap.


These changes mean that its now SUPER easy for me to change the color palette used for the UI, so I'm very open to feedback on that (FWIW its a file inside \data\bitmaps called color_palette.png, you can edit it yourself).
Hopefully the extra data that is now shown when hovering the mouse over a feature on the vehicle design screen is helpful tom players. This calculates the actual *real world* cost of the resources required, taking into account cases where you are producing some or all of them in-house, and how much the raw materials thus cost.
Thanks for all your support, ideas, and kind words about the game.