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Version 1.26 released, July 8th

We just released a new build, here is a complete changelist:

1) [Bug] Fixed issue where some rapid-processing slots seemed to trigger resource-needed when this was not true, and behaved differently if observed.
2) [Performance] Sped up frame rate when placing a new slot.
3) [Bug] Fixed issue where sun roof was universal and panoramic sunroof was not considered an acceptable substitute.
4) [Bug] Fixed bug where sometimes certain slots would refuse to be placed and show as red even when they are placed correctly.
5) [Bug] Fixed bug where the designs of cars in the showroom may be scrambled during a save and load in some situations.
6) [Performance] An improved level of performance in very large factories.
7) [Performance] Major speedup opening the sales screen when there are vast numbers of cars in stock.
8) [GUI] Make Engine Block now sits under Make Engine Assembly in the slot menu.
9) [GUI] Red tooltips for resource items with special features now hidden if behind a window.
10) [Bug] Fixed timing bug where a resource importer always imported immediately after resuming the game.
11) [Bug} Where feasible a production slot now only uses a resource object with the correct set of upgrades (like stop start engine) rather than choosing randomly.
12) [Feature] Marketing can now be researched & facilities placed which generate ideas, but cannot actually be used yet.

I'll be doing another blog video tomorrow to talk about the changes and what comes next. This is a bit of a bug-fix and interim update while we start getting going on adding marketing to the game, obviously proper functionality will be in the next patch, plus a few long overdue GUI bug fixes. We have a new car model being worked on, and a long list of other features in the pipeline. Don't forget to vote in the latest features-poll, and to rate the current build as you do so.