A new update has been released, you can view the full changes on our blog post.
https://sbox.game/news/update-26-01-21

Pressable Tooltips
In Rust we have this system that shows you tooltips when you look at something. This has two nice effects.. first of all they know they can interact with something instead of just spamming E at everything hoping.. and secondly you can tell them exactly what it's going to do.

This is now built into the IPressable interface, so anything that implements it can also provide context sensitive help describing what it is going to do.
I don't think this was ever in Half-Life or Half-Life 2 because Valve comes at it from more of a "show don't tell" point of view, where if something looks like it can be interacted with, it will be interactable. We don't have that ability, really, because interacting with things can do unexpected stuff.. so this feels like a pragmatic choice.
More Entities
Much like Garry's Mod, we want a bunch of options for our wheels, thrusters and chair entities for Sandbox mode.
Thankfully, we already have a lot of options that work well in our asset library, so you should start to see more options when building your mad contraptions in the coming days

Changelog
🎁 Added
Clustered Culling
EnvmapProbe baking
SCSS Mixin Support
Editor gizmo selection
BlobData API which will serialize as a binary file blob
IPressable Tooltips
Mapping tools apply hotspot
Expose MinImpactDamageSpeed, ImpactDamage in ModelPropData
Added "thrill" parameter to the player animgraphs
Added "eyes_closed" override to the "face_override" list in the player animgraphs
Add custom texture filtering/address mode to line renderer @wheatleymf
Allow for getting and setting of static properties and fields in TypeLibrary @Kicks
CodeGen supports C# 14's `field` keyword @badandbest
Restrict client object destroying option (Networking) @jusvit
Custom filtering/address mode for line renderers @wheatleymf
Add custom texture filtering to BeamEffect too
🧼 Improved
Editor: Better widget feedback
GameObjectSystem can now serialize properties
Managed Skybox Pipeline + Skybox Tiled Rendering
Fast Texture Tool preview update
Mapping gizmo & helpers
Crash reporting reports C# stacks when C++ crashes
Edge cut tool & pivot picker updates
Dedicated Server Improvements
Audio Optimizations
Reduce Some Network Allocations
Humans now blink the same as citizens
Updated mimalloc to 3-rc2
Show resource generator descriptions as menu option tooltips @Zontax
Node Editor API changes @QuackCola
🪛 Fixed
Having to restart after purchasing a new Clothing Item
Crash in video recorder with double mutex unlock
Crash when closing ModelDoc Shutdown called before hide
Crash when joining via New Instance
Crash when rendering lines with an invalid LPV
Crash in animation code out of bounds
Crash catching EnqueueResourceManifest in managed
Crash with managed exceptions in Qt callbacks crashing native engine
Crash with IES being disposed at end of function
Assets recompiling just because of search path changes (menu assets primarily)
"Discard Changes" option not working, make sure we're updating the scene source when saving a session
Editor Viewport Fixes (DPI scale, multiple viewport box select)
Cubemaps messed up in scenemaps with 3D Skyboxes
UpdateActivity Exceptions
Selection breaking after model reloads (recompiles)
OnNavigationOpen not being called on panel you switch to
Editor tools not being ticked if mouse is not focusing a viewport
Press events on child GameObjects being sent to the parent if it has a rigidbody
Hammer block tool exceptions
Hammer GameObject components being unable to be edited
DropDown initial display when using Value:bind with Options
Clean up editor tools when entering play mode, notably camera preview doesn't stick around in play mode anymore @boxrocket
NRE when clearing graph on GraphView @fishy
ActiveScene.Name @766974616c79
CheckValidationAttributes call within ReviewWizardPage not outputting all error messages @TrvsF
Broken hover styles, add missing tooltip & relevant localization files for "Notifications" @matt944
update model drop object gizmo scenemodel, no longer gets stuck @boxrocket
UseInputControls disabling lookat controls on PlayerController @LeDernierPoisson
Localized Particle Velocity Fixes @Fortune
Asset Browser clearing on asset recompile @trende2001