A new update has been released, you can view the full changes on our blog post.
https://sbox.game/news/update-25-12-17

Changelog
Added
Scene Mapping: Edge Cut
Scene Mapping: Fast Texture Tool
Scene Mapping: Polygon Tool
Scene Mapping: Resize Mode
Scene Mapping: Material Palettes
Scene Mapping: Merge meshes operation
UI: Allow scss variables to be used in `@keyframes`
Networking: Added callbacks to NetList and NetDictionary when entries are added/removed
Shaders: Added g_vSelfIllumOffset for scrolling self illumination texture
NavMesh: Collision Rules to NavMeshAgent Ground Trace
🧼 Improved
Shutdown scene early (#3576)
Brush settings control widgets (#3598)
popup/dropdown stylesheets
Add formatting to indicate state of sound preview toggle buttons @boxrocket6803
Reset Game.IsPaused when the scene is stopped. Tint pause button blue when the game is paused @Matt9440
Call SceneLoaded listeners for clients @andy013
Do not focus LastSelected when switching tools @aidencurtis
🪛 Fixed
Crash: When writing descriptor sets, some buffers could become freed whilst in use
Terrain: Create buffers early to avoid rendering unbound leading to a potential crash
Terrain: Brush preview follows cursor when held down
Map.CreateAsync not working properly because of a missing ServiceWorldRequests
Sandbox.Compiler.config not being initialized by default
Nametags showing above menu for humans on main menu
Editor: Orbit Camera
Editor: Preferences keybind modifier
DropDown control struggling with empty/null values
exceptions in ParticleModelEmitter when model is null
Make sure MovieResource.EditorData is set when saving
Prevent INetworkListener OnDisconnected being called on clients @andy013
package visibility overlay @Drakefruit
overload of Gizmo.Draw.Model @Nolankicks
DebugOverlay.Text being culled when looking away from the scene origin @andy013
GameObjects in GameObjectSystem NetLists being null on clients @andy013
UI not being resized to screenshot_highres dimensions, contributed by @trende