A new update has been released, you can view the full changes on our blog post.
https://sbox.game/news/update-25-12-03

Changelog
🎁 Added
Wheel joint support
MovieMaker: Bone tracks, IK controls, character animation tools
Connection Input / User Commands
ModelDoc: Gravity scale to physics body markup (supports negative gravity)
GraphicsView: Min/Max zoom
Text effects drawing for underline/strikethrough styles
NetList: AddRange
Sandbox.Mounting.InitializeContext.IsDlcInstalled
Support for Nullable<> as ConCmd argument
r_max_anisotropy convar automatically set by Texture Quality settings
Sandbox.ISceneLoadingEvents.AfterLoad default implementation
Allowed System.Collections.Frozen.*
Implemented Game.IsClosing
Reimplement impact damage system for Rigidbody
🧼 Improved
Tweaked editor styles
Display s&box version in editor
SceneEditorSession: stop setting window icon on frame; use editor title
Fix AssetBrowser view mode persistence and icon update
PathWidget: update visibility on resize instead of rebuilding
Updated menu cloud assets
Updated button styles and nested hover rules
Transform child panels relative to parent space
Improved Sandbox.ISceneLoadingEvents.AfterLoad with default implementation
Switched Dresser's initialization from OnAwake to OnStart
VR fixes
Use TensorPrimitives in FloatSpan
Update MapInstance to support scene maps
ParticleEmitters aren’t finished until at least one emission
Clear Bitmap PathEffect
🪛 Fixed
Fixed Dresser component failing to dress players in their own clothing
Editor: Fixed re-possessing not getting saved viewport size
Fix Outline Stencil Tests
Fix Parenting Networked Transform Issues and Interpolation Bug
Fix audio playback and waveform rendering for vsnd preview widget
Engine swapchain validation error fixes
"QMenu was null when calling clear" error
Impact gib velocity
Fix atmosphere_sky shader
Model highlights showing when gizmos block selection
Handle QueryServers cancellation without throwing
'Open in Editor' not working on hierarchy prefabs
Pasting properties with invalid JSON
Delayed heartbeat and host stats sending every frame
Ducking modifying body height, stomping over user changes
SoundscapeTrigger error if source or SoundFile is invalid
SSR fixes
Gibs being network spawned twice
AssetList: fix label clipping, proper text eliding
Voice.LaughterScore not being hooked up
Only delay FakeLagProcess if no packets were handled
Spell checked various public-facing XML comments
Animgraphs not downloaded for local-only projects
Clicking within ContentBlockHero now correctly opens create game modal
🚯 Removed
Removed IsUnitTest check in Material Load functions
Remove legacy native networking code
Remove unused native coroutines