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Hotfix 1.03 Now Live!

Hey Vectorheads! Yep, it’s time for another Sprint Vector hotfix--thank you for reporting these issues to us! Please keep the bugs coming through Discord and email ([email protected]).

Patch Notes for Hotfix 1.0.3 (released February 22, 2018)

  • Voice Chat Improvement – Players should no longer encounter an issue where, on rare occasion, they are unable to communicate with other players using in-game voice chat.
  • Level Load Improvement – Players should no longer load into multiplayer sessions later than intended.
  • Map Layout Changes – Adjusted player damage volumes on certain maps to better line up with level.
  • Oculus Room Scale – Oculus setting should now default to “Room Scale” if the system detects 3 or more cameras.
  • Checkpoint/Finish Line behavior improvement – Players should no longer be teleported backwards to a previous checkpoint during a multiplayer race.
  • Challenge Mode Restart Issue - Challenge - A "Restarting..." message will remain stuck on the screen if a player dies while restarting in Hardcore.

Additionally, here are the known issues that we are currently working on:
Known Issues (as of February 22, 2018)

  • AUDIO - On occasion, game audio will not be present after loading into a level.
  • MULTIPLAYER - There is a known issue with multiplayer servers causing players to periodically be disconnected. We are investigating the cause of this instability and intend to release a solution as soon as one is available.
  • MULTIPLAYER - Players will sometimes lose speed lines and aim assist cones after passing through power-up orbs.
  • MULTIPLAYER - Players getting stuck on endless Multiplayer loading screen. Workaround: Pull up your Windows date and time settings to make sure that "Set time automatically" is turned on.
  • OCULUS - Oculus users experience strobe effect on loading screens. Workaround: Turn on "Rift Core 2.0 Beta" found in the Beta tab of Oculus Home settings.