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v0.1.4 Patch notes - Firestarter

As I work on the challenge mode's first two stages, I was able to tweak it's corresponding characters a bit. Zap and Fuego has both had some changes, and while with Zap they're mostly visual (as I feel he's in a good place now), Fuego has been almost entirely reworked. He's now a lot more fun and challenging to use, and relies on skillful shots instead of calculating enemy walking trajectories. From now on, I'll also be including all progress done on challenge stages, as well as list what is left to do onthem.

General

* Changing powers now plays a visual and sound effect
* Made a number of visual improvements to models, textures and particles
* Freed up some space by removing deprecated assets

Zap (Superspeed)

* Sped up by 15%
* Made some corrections to particles
* Added sound while running

Fuego (Fireballs)

* Fireballs are no longer aimed and fired in a straight line, but instead thrown
* Fireballs move faster or slower depending on the speed of the throw, instead of the charge time
* Fireballs now lock onto the first enemy they approach and attempt to home into them
* Fireballs are now affected by gravity
* Hitbox has been slightly increased
* Hit target damage has been increased to 35 minimum and 60 maxiumum
* Fixed a bug where fireballs didn't dispawn after their lifetime had ended
* Fixed an issue where fireball particles were destroyed as soon as the fireball exploded
* Fixed a bug that dealt damage to the player when a fireball exploded near them
* Indicator for burn status has been improved
* Fireball trail effects have been improved
* Removed indicator line

Challenge mode progress

* Zap Stage - 85%
- Need to implement win conditions
- Some more code left for debuff

* Fuego Stage - 30%
- Core programming needs to be done
- Some assets missing