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v0.1.3 Patch Notes - Whirlwind upgraded

Today's patch focuses on the charming Whirlwind. The flight superpower has been drastically changed, replacing some of the overkill
anti-motion sickness techniques with effects that are more immersive and fun.

NOTE: This patch also upgrades the version of Unreal, so there may be issues for some players. You may even need to reinstall the application. Please report any issues you may have. I don't think I'll be updating the engine version for a while...

General

* Added a particle effect and sound for activating checkpoints.
* Fixed a bug with white circles appearing on the player's camera.

Whirlwind - Flight

* Sped up flight speed by 20%
* Added wind ambience when flying
* Removed Field of Vision limiter
* Replaced static dust motes with speed line particles
* Whirlwind now moves slower when closer to the ground, making takeoff and flying near ground more natural

Zap - Superspeed

* Temporarely removed Field of Vision limiter.

I also had time to toy around with the art style for the story mode's cinematics. Here's a sample in several stages of progress.