First I'd like to thank everyone who submitted their feedback, and helped push the game in the right direction. I think we're on the right track to making it a very intuitive and pleasant experience for all players. The changes from this first patch are as follows:
General
* Ingame hands repositioned to be more in line with real world hand positions
Phaser (Teleportation)
* Increased cast range
* Made the indicator bigger and generally easier to notice
Alloy (Minigun)
* Fixed a bug which let players trigger another reload before the previous one has ended
Dark Prinxess (Laser sight)
* Lowered volume and pitch
* Minor improvements to particles
Whirlwind (Flight)
* Flight speed significantly increased
* Fixed a bug which let players clip into the ground
Fuego (Pyrokinesis)
* Particles improved
* Lowered hit box size and increased projectile speed
* Fixed a bug where the fireballs would explode without colliding into anything
Shield Maiden (Shield)
* Adjusted the angle of the shield, to make the cooldown more visible