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v0.3.0 Patch notes - Rising Sun update

Hey guys, I'm a bit pressed for time, since I'm headed to an expo, so I'll just give you the facts for this update.

GENERAL

* Two new heroes have come from the east to fight on the side of justice.
- Wield the Power of Electricity with the cybernetic law enforcer - Hiroku.
- Shoot plasma bullets using Ruby - the charismatic heroine.

* Implemented a mission system
- You can now get and complete a mission in the sandbox to unlock Hiroku.
- More missions will be added to the sandbox in later updates.
- This system will find heavy use in the story campaign.

* The new challenge map tasks Whirlwind with saving digital citizens from burning buildings.
* Challenges now use the new mission system to keep track of their progress.
* Fixed an issue with challenges that prevented achieving a new highscore after the first attempt.

* A substantial optimization pass on material and textures should make the game room smoother.
- This gained performance should free up GPU for me to experiment with more effects.

* Hands now use real physics to calculate velocity
- This will allow more natural/immersive hand interactions
- See Fuego section for more information

* Significant code refactoring for challenges and time-based events.
- This will offer more stability, better performance and easier integration with future systems.

UI

* Added a player stat menu.
- Looking down while in the sandbox or one of the challenges will display the player's healthbar.
- Any missions the player currenly has (up to 3) will also be displayed here.

* The ability you're hovering while changing powers will now animate.
* Pressing the trigger with the power selection menu open will no longer activate the equipped power.
* Implemented a new way to select powers, primairly targetting Oculus Rift users.
- While the power selection menu is open move the trackpad/analog to the desired hero and press the trigger.

HEROES

Whirlwind

* Added a hover animation while floating in place.
- This animation is fairly subtle, but can be disabled by turning off the "Animated camera" setting.
* Reworked the particle effects to not only look better, but be affected by the speed you're flying.
* The sound effects will also scale up or down depending on your speed.
* To improve the feel of flying (in the challenge) Whirlwind's max flight speed has been increased.
* Fixed a bug that allowed Whirlwind to fly even when focusing a menu.

Fuego

* Fireballs now have a much higher speed cap, based on the throw.
* Fireballs now need to be thrown with greater strength to reach the previous average speed.
- This was done to discourage only slightly jittering the controller to send out fireballs at full speed.
* Added a sound effect when creating new fireballs

I'll elaborate and talk about what's up with the game soon.