After collecting data from numerous system scans and running multiple simulation models our scientists finally pieced together the fate of Expedition’s initial infrastructure. While some details remain unclear, one thing is certain, most of the original stations have been destroyed and now exist only as the orbital debris fields. Whether this was the result of a Kessler effect or deliberate sabotage is irrelevant at this point.
If you find yourself caught in one of these orbital storms keep your tools handy in case you have to do some emergency repairs and check out the Kessler Update patch notes!
Kessler update will be deployed on Thursday, December 21. Servers will be down from 2PM UTC/6AM PT until 3PM UTC/7AM PT. Servers will be wiped to ensure proper patch deployment.
For private servers:
Update your server and game client
Delete save files
New Features
Debris Fields are large orbital zones filled with deadly shrapnel and derelict remains of ships and stations.
- All ships, stations and EVA characters have a chance to take damage while inside a debris field. Damage and chance are affected by the strength of a debris field.
- There are two major sources of damage inside a debris field, shrapnel and derelicts.
- Shrapnels have a percent chance to damage all ships, modules and EVA characters. EVA characters can take cover behind modules and ships to avoid getting hit.
- Derelicts spawn with a percent chance and will fly roughly in the direction of any ships and modules present inside a debris field.
- Derelicts will deal normal collision damage on impact.
- Ships can maneuver out of the way to avoid being hit.
Ship emblems - players can now select an emblem for their ship or a command module from the security interface.
Self Destruct - players can choose to activate self destruct sequence on their ships and stations from the security interface.
Solar power module - a new module with four solar panels power to your stations.
Second pass of localization - Czech, Danish, Dutch, Finnish, German, Greek, Hungarian, Japanese, Norwegian, Polish, Brazilian Portuguese, Romanian, Slovak, Slovenian, Swedish and Ukrainian languages have been added with the help of our community members on Hellion translation project.
Discord app integration - Hellion rich presence enabled for Discord users.
Major changes to Systems and Parts mechanics
Base power consumption - all modules/ships have a base power requirement in order to work. Power consuming systems and devices will not work if the module’s base power requirement is not met.
- Base power requirement for all power consuming systems
- Base power requirement for all panels
- Base power requirement for turrets
- Removed lights as subsystem (added to base consumption)
Systems no longer require parts in order to function. Parts now provide major bonuses to any system they are slotted in. To balance this and retain importance of parts throughout the game, basic values of all systems have been severely reduced.
- Part tiers implemented ranging from T1 (lowest) to T4 (highest)
- Catalysts are now used inside solar panels rather than servo motors
- Catalyst now improve power output
- Servo motors now reduce system’s power consumption
- Resource injectors reduce system’s resource consumption
- Core Containment now increases maximum capacitor storage
- CO2 Filters now eliminate O2 consumption of Air Filter
- Number of Warp Cells no longer determines available warp type
- Singularity Cell detonator now unlocks better warp types
- Air Processor part removed from the game
- EM Field Controller part removed from the game
- High Energy Laser part removed from the game
- Changed resource consumption of all systems to be fixed rather than dynamic
- Refining raw resources now takes time and consumes power
- Changed power consumption values of all modules and individual systems
- Changed resource consumption values of all systems
- Removed most parts from the starting scene
Warp Drive improvements - Warp Drive now consumes very little power when idle. Warping now requires a large amount of stored power from the ship’s Capacitor.
Warp 1 - 150.000
Warp 2 - 200.000
Warp 3 - 250.000
UI improvements
- Power supply interface changes and improvements
- Refinery interface changes and improvements
- Name-tags of players and ships on Helmet HUD
- Debris field indicators on Helmet HUD and Environmental monitors
- Players can see the orbits of ships and stations on which they have been authorized - meeting up with friends made a lot easier this way
Other Changes
- Degradation values reduced (x3)
- Repair point prioritization (collision damages exterior points first)
- Lower damage priority chance for offline systems
- Added storage shelves to Cargo Bay Module central platform
- Added turret slots to the interior and exterior of modules
- Repositioned main deck turret in ship and added another slot in cargo bay
- Cargo panel “Vent resources” function
- Added chance for parts to take damage when a system suffers damage
- Item tiers added to tooltip info
- Increased starting hull integrity of outpost and ship in the starting scene
Bug Fixes
- Scan not working after warping to another planet (not moon)
- Warping into objects
- Items health persistence
- Helmet radar target persists after destruction
- Entering wrong password for server can stuck game menu
- No effect when dying from 0 AQ
- Scan not working after warping to another planet (not moon)
- “Add crew” not working for online players on the same server
- Cargo panel can't refill jetpack fully when its on 99%
- Home station button on nav map is active after home base was destroyed
- Targets of docked modules not merging
- Refueling station tank naming is wrong
- Server crash when modules are docked in a circle
- Cannot re-pressurize cargo bay in ship
- Stuck on loading when on doomed outpost
- LSM Port B missing texture on geometry
- CM hallway doesn't change gravity
- Doomed Outpost items not spawning
- NavMap authorized vessels not showing when player and authorized vessel are not in the orbit of the same parent planet
- Decal missing in warp drive box
- Inventory can be opened on death screen after dead
Zero Gravity team