For a while now our technicians were puzzled by strange readings coming from the Hellion system. With our long range probes in place we are finally able to pinpoint the exact source of the disturbance.
It would appear that a large collection of accumulated orbital debris was blocking our scans. This has at long last confirmed our suspicions… that a century of neglect and hostile environment started to take a toll on the derelict remnants of Hellion’s initial colonization infrastructure. All over the Hellion system, the long forgotten ships and modules are finally starting to break down.
For all those still stranded in the system, all we can say is: “Keep calm and check the Don’t Panic! update patch notes!”
Don’t Panic! update will be deployed on Thursday, October 19. Servers will be down from 4PM UTC/9AM PT until 5PM UTC/10AM PT. Servers will be wiped to ensure proper update deployment.
For private servers:
- Update your server and game client.
- Delete server save files.
Major changes:
Damage and repair mechanics
- Damage - all modules and ships now have health and will take damage from various sources
- Collision - does damage to colliding objects based on mass and relative velocity
- Degradation - all modules and ships slowly lose health over time. If left unchecked, all modules will fully decay after 7-9 days
- Destruction explosion - all modules will explode once their health reaches 0, regardless of the source of damage. Explosion deals damage to surrounding objects and players based on mass and active systems (warp drive, reactor, engine)
- Grenades - AP grenades now do damage to the interior of ships and modules, they will not do any damage if thrown on the hull. They will also detonate other grenades caught in their blast radius
- Onboard hazards - damage can cause system failure, fire and breach
- Repair - all modules and hazards can now be repaired using a welding tool on the damaged surface. Fires can be put out by using a fire extinguisher tool
- Module spawn changes - all modules now spawn at very low health and will require repairs and repressurization before they can be activated
- Starting scene - major changes to the starting scene including resources, items and health value of all modules
First pass of localization
Players can now change the language settings from the options menu. At the moment players can choose between English, Chinese, French, Italian, Portuguese, Russian, Serbian, Spanish and Turkish language. This is only the first iteration of localization. We’d like to continue this effort in cooperation with Hellion community in order to make it an awesome game in as many languages as possible!
Special thanks to Chinese team "Mulbity" for chinese translation
UI rework - first phase
All interface panels reworked for easier understanding and set standards for the elements of each UI. At the moment, all buttons and functions on UI panels share the default design. Further polishing is underway and will replace the default design with lore friendly visuals and animations for each interface. Following panels were redesigned:
- Cryo pod panel
- Security panel
- Life Support Panel
- Power Supply Panel
- AirLock Panel
- Pilot Panel
- Environmental panel
- Cargo Panel
Tweaks and improvements:
- Loot distribution settings tweaked to account for new items
- Cargo of all system and storage tanks rebalanced to be in line with the new mechanics
- Mining speed increased to make it a viable alternative to looting
- Increased AoE of all grenades to make them easier to use
- Turret HP increased from 100 to 300 to make them more of a threat and viable for base defense
- Added storage slots for new items
- Added new glossary descriptions
Bug fixes:
- Loss of air from airlock tanks when docking/undocking
- Locked in Airlock after undock when pressure is not equalized to the outside pressure
- Hacking tool not working on some doors
- N2 & O2 loss on station when player is offline
- AQ and Pressure gets reverted to 100% and 1 on undock
- Airlock tank empty after leaving the game for longer time
- Button for hidden storage in CQM should be always visible
- CM power charger not working on premade stations
- CQM picture frame sun reflection
- Changing parts on systems not updating output values of that system until refreshed by turning off/on
- Containment Field Generator in PSM on Predefined station can be taken from the slot
- Damage of turret is lowered when player has no suit equipped
- Docking ports not glowing sometimes
- Drawers in derelicts cannot be opened
- Holding F can pick up items and they are stuck in hands
- Ia missing spawn rules
- Locker animation problem - remove them from all scenes
- Missing chest in CQM secret room, sometimes only 3 are there
- Opening inventory and pressing ESC doesn't close inventory
- Overlapping interaction texts on outpost cargo panel
- Picture frame in CQM does not open on button press
- Refinery in CBM module not working on main panel
- Report in ESC menu for private servers
- Respawning only 1 vessel per cluster
- Ship cargo stimpack cannot be picked up from shelf after placing
- Ship grapple not working with IC
- Turret on a station behavior problem when there's a ship docked
- Player loads before scene is loaded (relog in ship results with player space)
- Stuck on connecting to main server
- Turret shoots through hull, collision problem
- Keyboard settings - change keyboard settings works only while client is running, default settings are reverted when you restart client
- Server crash when modules are docked circular
Zero Gravity Team
(finally Steam let us upload the image)