Greetings Hellion survivors!
Patch 0.2.3 will be deployed tomorrow and here are the patch notes for it.
Patch 0.2.3 will be deployed on Thursday, August 3. Servers will be down from 10:00 UTC until 11:00 UTC, and they will be wiped to ensure proper patch deployment.
For private servers:
- Update your server and game client
- Delete server save files
Important note
We will be changing the bi-weekly patch schedule into a monthly schedule starting after tomorrow’s patch deployment.
Reduced patch frequency will allow us to properly test and implement new features that we are currently working on and also extend time between server wipes giving players more time for exploration and base building. We believe this will accommodate frequent requests by the community for more time to develop their space stories and continued progress in the world of Hellion.
General Improvements
Preloading:
- Added scenes preloading optimisation that preloads all game scenes at start significantly reducing load times in game.
- Preloading is on by default for systems with at least 6GB of RAM and off for systems with less.
- This option can be manually deactivated by directly editing the properties.ini file (located in:\Steam\steamapps\common\HELLION) and changing the following values:
load_type=0 (Simple mode - no caching)
- Added loading screen while preloading scenes.
Other improvements:
- Station despawn improvement - default value is now: 48 hours. Each docked module after the first adds + 48h.
- Note that this despawn function works for stations with authorized characters.
- Abandoned stations (without authorized characters) will despawn after 15 minutes.
- Disabled all security panels on Premade Stations. Players should no longer be able to authorize themselves on Premade Stations.
- Tweaked loot distribution values. Parts, especially Resource Injectors and Servomotors should now spawn more frequently.
Nav-Map Improvements
- Added click and drag manipulators for custom orbits. Players can now use mouse to adjust position, apoapsis, periapsis and angle values.
- Position indicator will now retain its angle/position when adjusting apoapsis/periapsis values.
- Added click and drag option for adjusting activation/arrival points when setting up a warp maneuver.
Infrastructure Improvements
We are introducing new official servers that are expected to improve overall performance. These servers cover Europe, Russia and Oceania. New US servers will be deployed at a later date.
Graphics optimisation
AltCorp_Starting Module optimization
AltCorp_Corridor Module optimization
AltCorp_Corridor Intersection Module optimization
AltCorp_Corridor 45T Module optimization
AltCorp_Corridor 45TL Module optimization
AltCorp_Corridor Vertical Module optimization
AltCorp_PowerSupply Module optimization
Bug fixes
- Despawn ship/module with active player(s) inside.
- Command module occlusion glitch when player outside or far away.
- Wall fan occlusion glitch in starting module.
- Repeatedly loaded scenes stay in client forever.
- Planets/moons show smaller on Nav-Map than in-game.
- Cannot pick up several objects from spawn points in PSM.
- Corridor Module occlusion reverted when player inside.
Fly safe,
Zero Gravity Team