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Roadmap - What's next?

Hello and welcome to our second roadmap entry for Pizza Connection 3,

after the release of the changes we planned with our last roadmap into the preview branch it’s time to share with you the next steps we’d like to take. While the last patch mainly brought improvements for the employee system, focussing on more micro-management and enhancing the game’s depth, we now want to work on continuously challenging the player within a game session.

Long Term Challenge

In the current state of the game, the player is only challenged at the beginning of a game round. Once he discovered the preferences of a city he only has to combine them the right way to make his restaurant chain successful in the long run. After that, only sabotage can become a threat. This will change with the next major update.

Variation of Favorite Ingredients

Favourite ingredients are currently only assigned at the beginning of a game round and remain unchanged from then on. All the player has to do is find them out and gradually distribute them on his pizzas. With the next major expansion, citizens are constantly looking for new favorite ingredients. No pizza lasts forever!

Variation of Tastes

Likewise, the tastes of the individual target groups should change continuously, without becoming unfair or creating too extreme taste constellations. In certain time intervals the taste of a random citizen type should therefore be changed in a controlled manner in order to persuade the player to rethink and react.

Catastrophes

In order to make the player face new economic challenges, the game should repeatedly trigger serious events. These influence, for example, the availability of certain product groups, cause employees to become ill or goods to deteriorate. These events are supposed to occur irregularly. In free play, the player should be able to decide for himself whether he wants to play with or without catastrophes.

Random side missions

Free play mode currently offers few additional challenges. In essence, you only try to achieve the goals you have set yourself. During the game there is only a small selection of side missions that you can accept as an additional source of income. We want to change that. Here we already have some missions planned which we want to implement in the coming weeks. These are humorous, sometimes bizarre assignments that can be completed optionally to the global game goals.

This brings us to the end of our second roadmap. You are welcome to write your opinion about our schedule in the comments. We are looking forward to share the changes with you in the future and to make the game what it should have been!