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Preview Update - Employee Roadmap (Patch Notes)

Steam BuildID: 2746545
AssemblyVersion: 1.0.6698.31679
Codename: Preview - Employee Roadmap

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Dear Players,

With this update we release the changes described in our last roadmap into the ‘preview branch’. Most changes have been made to improve the employee system which now adds more micro-management and a new challenge to the game. As always we rely on your feedback, so enjoy the update and let us know what you’re thinking!

Changes

General

  • Cooks now have a visual effect when baking a pizza.
  • A new citizen thought was added: Citizen wants to enter the restaurant but it is closed.
  • Graph handling in charts has been improved for the player.
  • The warning that an employee has already worked today has been removed from the schedule in the restaurant inspector as it is no longer necessary.
  • The comment stream in the bakery has been improved and now uses visual indicators to quickly tell if the comment is positive, negative or average.
  • The chef user interface in the bakery now has the same citizen type selected as the smartphone when opened.
  • The statistics section in the manager now has a pizza statistic per restaurant that tells how often a pizza has been ordered, how often a pizza has been served and outputs revenue, profit and production costs for a pizza.
  • Improved the preview of characters in the user interface.
  • Fixed carpets in Paris.
  • Furniture can now be placed on carpets.
  • The employee inspector now outputs the working times.
  • The schedule in the employee manager now has an indicator for the current time.

Feature: Employees

  • Employees can now be trained in the inspector or in the manager to increase quality and speed attributes. Only one attribute can be improved at once. Employees work at half quality and half speed while being trained.
  • Employees now have a motivation attribute that decreases for all employees of a currently working shift if a guest leaves before receiving a pizza and vice versa. Motivation increases while an employee is at home. Low motivation reduces quality and speed of an employee. https://steamcommunity.com/sharedfiles/filedetails/?id=1377598523
  • Employees now have a health attribute that decreases when the employee is at work and slightly increases when the employee is at home. https://steamcommunity.com/sharedfiles/filedetails/?id=1377599217
  • Employees immediately quit work and go home if their health value reaches zero.
  • The player is able to cure employees by granting them one day off. The employee will return with full health after he skipped one working day. https://steamcommunity.com/sharedfiles/filedetails/?id=1377599768
  • Employees now have flexible working times. Working times can be scaled between 6 and 12 hours. https://steamcommunity.com/sharedfiles/filedetails/?id=1377598922
  • Added new notifications that support the changes on the employee feature.
  • Employees should now work reliably.
  • An analytics view has been added to the employee manager to give a quick overview about employee attributes. https://steamcommunity.com/sharedfiles/filedetails/?id=1377596511
  • The employee schedule in the manager can now be sorted by motivation or health.
  • Employees now have expression effects that show if an employee has low motivation or low health.
  • Service employees now have an expression effect that show up if they are very friendly when they take an order. This is also connected to visualize the positive effect on waiting times. https://steamcommunity.com/sharedfiles/filedetails/?id=1377598151
  • The player can now actively manipulate the serve order for guests by either using the inspector (by clicking on a guest) or using the new user interface in the sub menu of the menu card manager. https://steamcommunity.com/sharedfiles/filedetails/?id=1377597848 https://steamcommunity.com/sharedfiles/filedetails/?id=1377597380

Balancing

  • Increased the restaurant storage capacity to 200kg per shelf.
  • Changing the ‘Pizzas per guest’-value in freemode now also affects the capacity of the restaurant storage, the warehouse storage and the suppliers.

Bug fixes

General

  • Graphs in charts should no longer reactivate if a chart is updated and graphs were hidden by the player.
  • Repositioned a hydrant standing on the street in Rome.
  • The pizza cart restock button no longer increases in costs with each time the inspector is opened.

Known issues

  • Carpets can currently be placed through walls.
  • Cornered room dividers can currently be placed into tables.
  • The campaign currently lacks explanation for the new employee features.
  • AI is currently not reacting properly to employee motivation and health.