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Roadmap - What's next?

Hello and welcome to our first roadmap entry for Pizza Connection 3,

it’s not a secret that many players - and maybe you too - were disappointed by Pizza Connection 3 shortly after the release. Bugs, a lack of explanation and missing depth were the most serious matters we emerged from your feedback. These points are exactly the things we want to improve as far as possible in the months April and May in freely available updates. To this end, we want to share with you an up-to-date view of the module we are currently working on

We want to start our roadmap with a central aspect of the game, the employees!

Employees - The next big thing

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The employees offer great potential for improvement. This is not just about making the existing system more understandable and functional, but about real expansion. The aim is to create more game depth and long-term motivation. Altogether, employee management should no longer just be about "setting bars", as one player in our community has aptly described it.

Fundamental bugs

We have received some reports that employees do not come to work or come to work too late. We must resolve these problems before we can make any other changes.

Working times

The current 6-hour system should be replaced with longer shifts or even freely adjustable shifts.

Service employees

In order to give more meaning to the individual values of the employees, we want to implement in a first step that the friendliness of service staff influences the patience of the guests. If a service employee is unfriendly, the waiting time that a guest would accept is shortened.

Prioritization of guests

In order for the player to be able to actively take part in the restaurant activities he should be able to send service employees to certain guests. As an example, this mechanic could be used to improve the rating for waiting times.

Training

Employees should be trainable to improve their basic attributes.

Health

Every employee should have a health value. The longer an employee works, the worse he feels. In case of poor health employees have to take a day off to recover.

Motivation

Every employee should have a motivational value. This value is calculated on the two basic attributes (quality and speed). If fully motivated, the basic attributes correspond to their actual values, if not motivated, they are only half as high.

This brings us to the end of our first roadmap. You are welcome to write your opinion about our schedule in the comments. We are looking forward to share the changes with you in the future and to make the game what it should have been!