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Update 0.10.27.0

This update is all about new character locomotion and various quality of life improvements to some interaction elements. This means most of the characters animations and movement has been reworked. These changes come with new modes of movement such as crouching, plus the ability to enter a ragdoll state when falling from a height. There is also more fluid animation changes on existing grounded movement states.
https://steamcommunity.com/sharedfiles/filedetails/?id=1697037141 https://steamcommunity.com/sharedfiles/filedetails/?id=1697037966 A further change is that all the Radial menu’s (for vehicles too) have been replaced with more quality menu’s and all outstanding issues with them being fixed.

Notably as a result of some of these changes we’ve reworked how dances and ground sits are handled. Now these all fall under a single category of “Emotes” and you can pick 5 of the various subtypes that you can pin to the radial menu and newly added hotkeys (6-0) to trigger each. These can be changed in the Character customization menu under options tab. The reason for these changes as it frees up UI space and simplifies the triggering of them, it also allows us to add more to the game where there wouldn’t have previously been the UI space to select them (theres two new dances added in this update, but stay tuned for additional emotes being added over future updates and general improvements to the handling of this).

Patch Notes:

Environment

  • Fixed some floating chairs at Mataara.
  • Fixed a cave entrance volume sticking through ground near matapari.
  • Fixed invisible ground collision issue near Kataara.
  • Fixed invisible ground collision with some homes.

General

  • Added new locomotion system for characters, this brings additional modes of movement including crouch and ragdoll.
  • Added new radial menu for all characters and vehicles.
  • Added new emote system which combines dances, sits and gestures into a single system that can be assigned to hotkeys. Dances and sits can be chosen on the character options menu.
  • Added two new dances.
  • Added new system for handling footstep sounds. This is more efficent and better tied into the animations themselves.
  • Added additonal hotkeys (6-0 by default) to trigger each assigned emote, this can be changed in control options.
  • Added various performance optimizations to the base character.
  • Fixed a few issues relating to home and camps.