This update we've addressed the recent instability issues we encountered after migrating to 4.18 version of UE4. We have reverted the project back to 4.17 version of the engine, and got the vast majority of our content to work with that version. The net result is there should hopefully be no more disconnect issues, but big changes we recently added like the new water will still be included.
We will revisit the upgrade to new engine version after new year providing its all been patched and go through the process on a separate test branch till all issues are resolved. The audio streaming improvements were reliant on that version, and so will return then.
Patch Notes:
General
- Fixed various disconnect issues as a result of recent engine version migration by reverting to a previous version.