Hi all,
We've been working further on the most critical issues, mainly regarding nonVR and derailments. Soon, as things stabilize, we aim to move on to adding new features too (e.g. Hazmat jobs).
NonVR whistle, draft, better HUD and more:
Whistle rope and draft on the steam locomotive can now be used in nonVR. HUD has also been improved, as well as keyboard driving controls, now smooth.
Brake tweaks, reduced train compression:
In this build we haven't made direct improvements to derailment physics, but we did some changes to brakes that should reduce derailments caused by braking.
Namely, train brake handle now allows more precision at low application level, and on the locomotive itself brakes are significantly less powerful than before, causing less train compression. This will be further improved by dynamically adjusting brake power for specific car mass in future builds.
Thank you all for your continual feedback! We're reading it all. Some small fixes also made it to this build:
Full changelog:
Simulation:
- Made brakes less sensitive to light application
- Reduced locomotive braking power
- Further tweaked derailments
NonVR:
- Fixed switch remote not working properly since last build
- Improved HUD appearance (WIP)
- Made draft and whistle usable in nonVR
- Further improved keyboard train controls, now smooth
- G key now does weak throw, removed MMB throw
- Fixed switch remote aiming incorrectly
General:
- Slightly increased track “clearance” space, so that they’re not packed switch-to-switch
- Fixed job validator beeping infinitely when taking money in nonVR or using wallet in VR
- Cash register now returns money to wallet if player walks away from it
- Made water surfaces blue in the map
- Tweaked option names
