Welcome to this weeks undead anonymous meeting, I'm Llexi, and I'm a gameaholic :D We've got a pretty chunky update for you today, literally and figuratively speaking... there's blood, there's gore, and there's more!
Phantom Halls v0.04 Patch Notes:
- Characters now take more damage from headshots, and character limbs can be gibbed. (Make those bullets count!)
- Added blood splatters. The color of a character's blood now varies by race (insect, zombie, human, etc).
- The Flashlight and Torch now grant a stackable, party-wide buff that improves the accuracy of guns and increases the maximum damage of melee weapons.
- Reworked skeleton trap so that it springs faster and so that skeletons spawned by it are immediately aggroed against the person who sprung the trap.
- Reworked the looting system so that you'll generally encounter more ammo for weapons you've found.
- Changed the Goth's ammo looting buff to be party wide.
- Fixed an issue with a character's Buff list would not properly remove entries.
- Fixed an issue with various party-wide buffs, such as the Cheerleader's Pumped Up buff, not properly removing when the granter is killed/removed from the party.
- Fixed an issue where the Cheerleader's Pumped Up buff would apply if she was in the level, but not yet in the party.
- Added shell casings.
- Adjusted enemy health values.
- Overhauled character ragdoll system so that enemies such as the Gargoyle and Evil Doll no longer have buggy ragdolls.
- The light beam of the Flashlight now properly points towards the crosshair rather than in the direction of the flashlight model.