Greetings, slayers!
Just a few days to go until Halloween, and that can only mean one thing: it's time for an update to Phantom Halls!
As you may have seen from the patch notes we posted earlier, we've added - among loads of things - a host of new Halloween-themed environments, enemies and traps. But they're not just there for one week only. They'll remain in Phantom Halls forever more - watching, waiting, lurking...
And it's not just Halloween content we're excited to announce today. There's something else...
A very early prototype of multiplayer is here!
Since we released Phantom Halls on Steam Early Access back in March, by far the most requested feature has been multiplayer. We've known for some time that we wanted to do it, and we've been working away in the background, trying out and testing ideas.
Our original plan was to wait until we had something we were really pleased with to show you all. But then, the whole reason we're in Early Access has been to get feedback - and the whole idea of a multiplayer component spawned from feedback from you wonderful folks.
That's why we've included a very early co-op prototype in the new update. It's by no means the finished article - expect it to be rough, ready, buggy, and not especially great yet - but we wanted to give you the chance to check it out and ask you what you think. You can access it via the in-game pause menu by selecting 'Drop In'.
And there's more...
We've also added a mini-map to the UI so that players can quickly identify the locations of floor transitions as well as unexplored rooms - and we've also reworked the inventory a little, making swapping weapons a bit easier.
There are a whole host of other updates to the interface and controls, which hopefully make the game weel a little smoother to play.
Are we going in the right direction with all these changes? Have we completely misunderstood what you wanted? Let us know in the comments!
Until next time, RIP folks!