Major game play overhaul for all you slayers out there!
- Added the ability to push furniture over to create barricades that can be used as a buffer against hordes of enemies. Barricades can also be climbed, allowing your party to pop off shots from a higher vantage point.
- Added the ability to force doors open by attacking them, stunning anyone caught behind them. You can also see one room ahead of you, so that you can use this new ability to gain the upper hand at the start of a fight.
- Improved the enemy AI so that they seek out noises made by the character if they aren't in combat. Running around, firing guns, and slamming doors open will attract enemy attention. Enemies now display their current alert status, emoting an ? when they've noticed something suspicious, and an ! when they've sighted an enemy and are engaging in combat.
- Added sneak attacks, which are triggered if an enemy is attacked on the back while they aren't engaged in combat. Sneak attacks deal 1.5x damage and don't reduce melee weapon durability.
- Added the Molotov Cocktail, which can be hurled to engulf a small area in flames which grant an damage-over-time effect that slowly burns characters and igniting characters they touch as well. Flares and Torches also grant the burning effect, so take care to keep your distance when attacking enemies with these weapons.
- Overhauled the Gargoyle enemy, giving it the ability to fly around and launch powerful fireballs at its foes.
- Overhauled the Evil Doll enemy, giving it the ability to demonically levitate and hurl itself at its foes.
- Overhauled the Clown enemy, giving it the ability to toss a deadly red balloon.
- You can now peek left/right while hiding in a closet, allowing you to check to see if the coast is clear before you exit.
- Revised the aim controls on the joypad so that they crosshair is anchored to the lead character in your party, and allowing quicker adjustments to aim. The old crosshair functionality can be used by holding the Left Trigger, and optionally, the old crosshair functionality can be toggled as the default in the Options screen.
- Added an option to adjust joypad aim sensitivity while using the old aim controls.
- Added the ability to start a quest with less than the maximum party size for a quest.
- Added an adjustable screenshake to punctuate certain ingame actions.
- Added a new slow motion effect, which is triggered at certain ingame events.
- Character control now shifts to second character if the first is busy.
- Fixed Character slots in the Inventory screen not properly updating when an item that was equipped on a character was equipped onto someone else.
- Added various new lootable containers, such as ammo boxes and medical kits, that contain specific sets of items.
- Enemies now spawn on the same floor as you during the mansion escape.
- Added visual and audio cue for when a shot has killed an enemy.
- Zombie's Undead buff now only applies to ranged, projectile based attacks, allowing them to be hurt by special attacks and conditions.
- Fixed a bug where flying characters still had a small bit of gravity applied to them, causing ghosts to appear to spawn very far underground.
- Using the Flashlight now calls out the Illuminated buff add.
- Extended the Jock's Defensive Line animation to correspond to the increased duration of the ability.
- Added extra distance to Flying Beetle's fly move.
- Adjusted ragdoll rules to make them more dynamic.
- Ghost ragdolls now float.
- Revised visuals on flares.
RIP folks!