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Pumpkins, scarecrows... and multiplayer!

Greetings, slayers!

It's October, which can only mean one thing: it's almost Halloween! Of course, that means we're hard at work on some new content for the game to coincide with the spookiest of seasons.

We'll be bringing out our Halloween finest with the usual helping of bats, spiders, zombies, ghosts and graveyards - but we'll also be bringing some new ghouls to the party. Think scarecrows, vampires, a pumpkin king, new traps, and hopefully a few more tricks and treats thrown in for good measure!

We'll keep you posted when we have more information. But for now, there's something else we want to talk about, too...

Since we launched on Steam Early Access way back in March, you've all been invaluable in providing detailed feedback that has directly contributed to improving the game.

But there's one thing in particular that has been requested more than anything else - on Steam, via email, and at the shows we've attended.

That's why we're very pleased to announce that we've started working on a full multiplayer component for Phantom Halls!

There's not much to show or talk about yet - it's very much a work-in-progress, though we do have a working prototype - but we can say we're hoping to build toward full online and local op-op and PvP modes over the next 12 months. In fact, we're hoping to have an early playable version to show you some time before the end of 2017, so be sure to follow us on Twitter to get the latest news - twitter.com/phantomhalls

We'll let you know more in due course, but until next time...

RIP folks!