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Halloween Pumpkin Patch! v0.31 mega update - CoOp & More!

I'll just leave this here...

  • Added basic local co-op functionality. This can be accessed through the ingame pause menu by selecting "Drop In." At this time, only XBox 360 controllers are supported.
  • Added the ability to select multiple characters at the start of a quest. Certain quests can restrict how many characters can be selected at the start, in addition to which specific characters can/cannot be brought into them.
  • Added a minimap to the UI so that players can quickly identify the locations of floor transitions, as well as unexplored rooms.
  • Added a character context menu, which is shown by holding down the character's corresponding action key (1, 2, 3 by default). You can now freely reload characters' ammo, switch weapons, and swap to characters on the fly without interrupting gameplay.
  • Added the ability to sprint, which is bound to left shift by default.
  • Adjusted character grouping schema so that characters now travel in a tight knit pack, allowing followers to use melee attacks more effectively.
  • Character indicators now group up when characters are close enough, maintaining a clearer left-to-right read order.
  • Melee attacks now nudge characters forward slightly.
  • Added the Goth and Nerd quest "Gourd Goring."
  • Added an early version of the Metalhead quest "Vampire Hunter." The dialogue for this quest will be added in an upcoming patch.
  • Added Vampire and Pumpkin King bosses.
  • Added Pumpkin and Pumpkin Traps that can be encountered in the "Gourd Goring" quest.
  • Integrated more room layouts for the Cemetery area.
  • Reworked inventory logic so that equipped items remain in the inventory, simplifying the "Next Usable Weapon" functionality and allowing the proper implementation of a "Previous Usable Weapon" button.
  • Added the ability to swap out characters if trying to recruit characters past the maximum party size. This feature is currently not accessible ingame as the level generator only places as many characters as the maximum party size, but this will change in the near future.
  • Game configurations are now stored as a flat file, allowing users to manually modify settings outside of the game.
  • Enemy projectiles can now be destroyed by attacking them.
  • Completely overhauled in-game character indicators to give a much better overview of your character's current status and abilities.
  • Revised overall controller-based UI interactions, so that options are properly selected and deselected when menus are opened and closed.
  • Revised switching between Controller and KB+M based inputs, properly selecting the default option on the interface when a switch occurs.
  • Revised the Options screen, and adjusted the available options to better reflect the settings they affect.
  • Increased the amount of inventory slots granted by each character in the party from 6 to 10.
  • Increased starting ammo counts for player characters and increased the amount of ammo looted per item drop.
  • Added the ability to control music and sound effects volumes independently, as well as a master volume control for modifying overall game volume.
  • Improved the accuracy of the hitbox that displays tooltips, fixing an issue where tooltips wouldn't display if you were hovering over the head of a character.
  • Integrated a comprehensive overhaul on enemy sound effects.
  • Updated the model for Ash's car.
  • Fixed an issue where boss characters would occasionally be spawned as regular enemies (fixes a bug where the Necronomicon appeared as a standard enemy in the quest Read By Dawn)
  • Fixed the "Third Character" trigger being improperly set on controllers as a negative button by default, effectively preventing the third character from being used unless the buttons were rebound.
  • Revised bullet tracer particle effect.
  • Reduced bullet range.
  • Enemies now won't try to attack characters who are busy interacting.
  • Fixed certain projectiles being ignored by characters due to characters overlapping them at the start of a frame.
  • Implemented floor "caps", so that impassable locked doors don't occur anymore.
  • Improved how enemy AI's select targets.
  • Revised grub animations.
  • Replaced Cockroach with Flying Beetle.
  • Slightly increased unarmed damage range.
  • All Chandeliers can now be attacked to drop them.
  • Fixed an issue with the cockroach that would make it occasionally spawn on the ceiling.
  • Fixed an issue where the Goth's active ability triggered the Cheerleader's dialogue.
  • Adjusted the interaction prompt, so that the button prompt no longer covers the icon of the object you're interacting with.
  • Fixed issues with the level exit being placed incorrectly in the Cabin levels.
  • Fixed an issue where recruitable characters would sometimes spawn inside of props.
  • Added whizz-by sound effects for bullet based weapons.
  • Fixed visual effects on dying ghost corpses.
  • Fixed visual effects on dying insect corpses.
  • Unlikely allies and new recruits added in select missions

Tis the season ;)

RIP!