Greetings Gravediggers...
We've kept you waiting a couple of weeks longer than usual but it's a pretty big update this time around. We've introduced the mansion's cemetery to the game which creates an outdoor space with host of new horrors to contend with, and revamped melee combat with improved hit boxes and a parry ability to counter enemy attacks in close quarters. Try not to get buried!
Phantom Halls v0.05 Patch Notes:
Added the ability to deflect melee attacks, which is triggered by pressing the attack button with a melee button just as an enemy's attack is about to strike. Deflecting a melee attack interrupts the enemy's attack and puts them in a stunned state. Added the cemetery location. Added a new enemy, the Ghost, to the cemetery, which flies around, hurling ghostly energy at its victims. Added zombie spawning grave traps. Added a new quest "Dead Party" to the Nerd. Added positional damage: headshots will now take more damage. Zombies now only take damage when shot in the head. Skeletons are now more vulnerable to blunt weapons. Insect enemies now dissolve when they are killed, making it more clear that they are dead. Added some new lootable container styles. Added skyboxes to areas that allow you to see outdoors. Removed FXAA due to a rendering glitch which caused the game to become unplayable. Characters now have more accurate hitboxes. Fixed a minor issue with projectiles, which would cause the player to be able to "run into" the skeleton's bone throw. Various optimizations to lessen the CPU usage of enemies and rooms that are far enough away from the player. Enemies now deaggro if they've lost their targets for long enough.