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UPDATE: Fixes for OculusSDK

Hello Everybody.

Not a very glamorous update I'm afraid.
A fix for OculusSDK users and another water update(thus the large patch size)
The water has transparency and also supports buoyancy which will be important as we add interaction to the environments (throwing/floating objects).

Excluding any issues that crop up I would like to shift focus toward a major content update next. Including alternative movement and some additional locations.

Thanks to Oculus users for your patience this week.

  • Fixed oculusSDK support
  • Added new water with transparency and buoyancy properties.