Hi Everyone,
Its been a while in the making but the locomotion update is finally here. A day earlier than planned which is unusual, surprising what you can do with no sleep.
When the freedom locomotion system is released I will take a look at integrating it into Nature Treks, so that might include an arm swinger type locomotion system. But for now you at least have the freedom to explore the environments.
I am going to make a video doing a demonstration of the controls for Nature Treks VR soon. I think allot of people are missing out on the scope currently.
Changes in the update include:
- Open teleport system for HTC Vive (Right trigger)
- Open teleport system for Oculus Touch (Right trigger)
- The player is now positioned on the ground (not floating)
- The static teleport system is still in for hard to reach areas (cliffs etc) you will need to activate the teleport points to use them and use the R Menu button to use them.
IMPORTANT NOTICE FOR OCULUS RIFT USERS WITH XBOX CONTROLLERS: You will need to activate the static teleport points before moving around, they are now off by default.
The next update will focus on one of the following:
- New locations
- Work on the UI (Toggle orb visibility etc)
- Wildlife and wildlife behaviour
- More audio and audio visualisation effects
If you have a preference please voice it either here or in the forum.
If you encounter any issues with the new update please let me know and I will get on to it as soon as possible.
If your enjoying Nature Treks and would like to support the project further and ensure future content please leave a review.
Thanks
-John