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NEW UPDATE RELEASED: Locomotion is now available

Hi Everyone,

Its been a while in the making but the locomotion update is finally here. A day earlier than planned which is unusual, surprising what you can do with no sleep.

When the freedom locomotion system is released I will take a look at integrating it into Nature Treks, so that might include an arm swinger type locomotion system. But for now you at least have the freedom to explore the environments.

I am going to make a video doing a demonstration of the controls for Nature Treks VR soon. I think allot of people are missing out on the scope currently.

Changes in the update include:

  • Open teleport system for HTC Vive (Right trigger)
  • Open teleport system for Oculus Touch (Right trigger)
  • The player is now positioned on the ground (not floating)
  • The static teleport system is still in for hard to reach areas (cliffs etc) you will need to activate the teleport points to use them and use the R Menu button to use them.

IMPORTANT NOTICE FOR OCULUS RIFT USERS WITH XBOX CONTROLLERS: You will need to activate the static teleport points before moving around, they are now off by default.

The next update will focus on one of the following:

  1. New locations
  2. Work on the UI (Toggle orb visibility etc)
  3. Wildlife and wildlife behaviour
  4. More audio and audio visualisation effects

If you have a preference please voice it either here or in the forum.

If you encounter any issues with the new update please let me know and I will get on to it as soon as possible.

If your enjoying Nature Treks and would like to support the project further and ensure future content please leave a review.

Thanks
-John