Hey everyone!
Here’s another update on the road to our next playable, introducing a new AI and several new gameplay systems, implementations, and tweaks, in addition to some optimizations.
NOTE: Save files from previous versions of the game may no longer work with this update, although they remain on your computer. Your control settings will also be reset to default, and may need to be remapped.
Enjoy!
-Urvogel Games
ADDED:
- New AI animal: Pectinodon
- New scent and tracking system, with trackable:
- Species-specific footprints, sized by age
- Blood decals on ground when external layers are pierced
- Poop
- Particles indicating scents, which decay over time
- Blood decals appear on animals when their external layers are pierced
- Nocturnal / diurnal spawning modifiers for AI
- New audio soundscape system
- Pectinodon added to encyclopedia
- Camera aiming keybind for use with scent system
CHANGED:
- Spawning system completely rewritten
- Max simultaneous AI animal guideline reduced
- Large and small animals now share same spawning limit
- Player turn logic should now be more fluid
- Rain is now more common and stronger, as is flooding
- Pain animations can now interrupt attack animations
- Highlight activation radius for scent particles increased
- Scent nodes now last significantly longer
- Scent nodes now spawn farther apart
- Increased turning speed for player Dakotaraptor and some AI
- Decreased AI group member aggression in certain circumstances
- Tweaked AI hiding spot selection logic
- Optimization: certain AI colliders now culled when distant
- Optimization: physics update rate reduced
- Optimization: various small memory and CPU usage reductions
- Optimization: scent node handling rework to make for better performance
- Didelphodon sensing range increased
- Chamops can now steer towards targets better
- Player now able to re-bind two actions to same input in Control Mapper
FIXED:
- Settings and resolution reset bugs
- First-time startup resulting in very low resolution
- Group animals should no longer be as overrepresented in population
- Rain audio now matches visuals consistently
- Dakotaraptor AI threatening endlessly
- AI decision making issue preventing animals from committing to eating behavior when in group with low thirst average
- AI memories now correctly update over time
- Controls ‘restore defaults’ button now works correctly
- Issue with players getting stuck in/after RPR
- Certain small critters being content to hang out underwater
- Underwater color is now blue or blue-ish when in saltwater
- Image tearing when camera is underwater
- Player look IK target changing too rapidly in certain situations, especially RPR
- AI should be less likely to get stuck stuttering in place or moving in tight circles
- Control Mapper not saving changes
- Control Mapper disappearing while in-game