Brave Wizards!
Thank you for your amazing support and constructive feedback. We've just released a patch that fixes reported bugs and improves casting spells.
We'd also like to ensure you that we're working on adding free movement in full swing and this update should be ready in a few weeks. You can let us know what things should we fix in the next patch. Future content updates will come after implementation of free movement.
[update] We've pushed another small patch with bugfixes. Details below.
Patch 1.01 Changelog:
GENERAL CHANGES
- Added note informing about early access upon startup
- Added scoreboard next to the level summary after each stage
- Teleporters next to the crystal encounter are now easier to notice on stage Ruins 0
- Added missing Motion Controller vibrations to world interactions
- Changed interactive torches’ burn time from 4 to 10 seconds
SPELLS
- Added missing Motion Controller vibrations to some spells
- Pyroblast: - Slightly reduced the maximal size - Moved the orb slightly from the head in order not to clip into the player’s camera
- Frost Bow: - Added visual effects indicating how many arrows can be shot - Increased the size of the quiver area behind player’s head - Added the ability to grab arrows using Trigger on the Motion Controller - Slightly increased gesture error tolerance while casting - Improved Frost Bow’s behaviour when firing arrows in a rapid succession
- Arcane Missiles: Slightly increased gesture error tolerance while casting
Patch 1.02 Changelog:
- Fixed the bug making Pause Menu in HUB non-interactive
- Early Access disclaimer is now translated to German and Chinese
- All spells got a little bigger error tolerance while casting
- Fireball and Pyroblast should now be easier to cast
- Opening Pause Menu while holding bow will no longer duplicate arrow counter.
You're welcome to join our Discord server and share your feedback!