Dear Wizards,
It’s unbelievable how fast time flies by! It feels like our game was released in Early Access only yesterday, and now it’s time to celebrate its first anniversary! This was a year of hard but fruitful work for Carbon Studio. The progress we’ve made since the early release would not be possible without the feedback from the community. Big shout-out to everyone who supported us, from alpha and beta testings, through Early Access, up to the full release, and beyond!
Since July 2017, The Wizards has changed significantly. We have rebuilt the locomotion system from node-based teleportation to free movement + free teleportation, more than doubled the amount of available levels, added boss fights, Arena Mode, more cutscenes, enemies and spells, and support for left-handed players. If you haven’t tried the game after the full release, now is the best time to revisit the realm of Meliora! This little fella can’t wait to meet you:
Naturally, we aren’t arriving at the first anniversary party empty-handed. In the second update after the full release, we introduce major user interface overhaul and redesigned final combat on the first level of the game (see the screenshot below). It may be a treat even for those who have finished the game already. Why don’t you revisit this level with some rule-changing Fate Cards?
Update 1.02 Changelog:
GENERAL
- User interface redesign - menus within the game received an overhaul
- Minor localization tweaks
- Minor collision tweaks on all levels
- Minor enemy navigation correction
LEVELS
- Ruins - Redesigned last fight on the first Stage (Arena with a Crystal) - Belltower sequence visual guidance improved
We believe that year two will be an equally exciting time for The Wizards. Thank you for joining us on this adventure! Ah, and please remember to join our wizards community on Discord!
Cheers,
Carbon Studio Team