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Update 1.2: Arena Mode!

Brave Wizards!

It's been quite an adventure for our team since the Early Access release roughly three months ago. We have slightly altered our initial plan of updates to introduce free locomotion that was requested by many of you.

Today, we're proud to roll out the first major update with new content we've promised to add during Early Access. We invite you to assail with endless hordes of enemies on two brand new battle arenas!

Arena Mode (formerly Arcade Mode) introduces two arenas, new hub, unique Fate Cards and progress system independent of the campaign. Each arena has it's own objective:

Mountainpass Castle (Point Defense)

You have to defend 3 crystals spread across the map with paths changing with each wave.

Crystal Caverns (Seek & Destroy)

Look for corrupted crystals and destroy them before there is too many.

What's next?

Our plan is to keep delivering content promised for the Early Access along with bug fixes and improvements suggested by you, dear players. In around four weeks we plan to roll out next major update introducing third Region (story chapter) to the game.

We want to thank you for all the feedback and amazing support we receive! We invite you to visit our Discord server and join the discussion. We also encourage you to write reviews to share your experience with fellow players on Steam.

https://www.youtube.com/watch?v=9n9ml0jPsiY

Update 1.2 Changelog:

MAJOR CHANGES

  • Brand new Arena Mode with two battle arenas
  • Improved throwing with the fireball
  • Improved optimization throughout the game
  • Visual tweaks for spells and levels
  • You can no longer get hit by the falling bell
  • Movement - Teleportation range shortens with each teleportation (only in combat) - Teleportation indicator changes color when player is in combat - Minor fixes on levels and in navigation
  • World interactions - Fireball and Pyroblast are now extinguished upon touching water - Books and scrolls are now flammable - Fairy shards already found earlier now spawn facing the player

SPELLS

  • Added the ability to adjust aim assist in general options
  • Added controller rumble to drawing Frost Bow and releasing an arrow
  • Improved explosion visuals of various spells

Fireball:

  • Improved throwing while moving
  • Improved throwing overall
  • Improved explosion visuals
  • Fixed timing on charging effects

ENEMIES

  • Added Troll Shaman - new ranged enemy who summons explosive traps under your feet
  • Added new variation of the basic enemy with plate armor and additional HP
  • Spellcatcher now has a tooltip that shows up when player has trouble fighting it
  • Minor AI fixes.

KNOWN ISSUES

  • Arena Mode can still be a little bit unbalanced. We're looking forward to your feedback and ideas for improvements.
  • “Level of Details” of objects need changes. Currently textures change quality at player’s eyes.