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Update 2: 5/27/17

This is mostly a behind the scenes update, I replaced the standard XNA MediaPlayer with a new audio player library. This should mean that some of the problems faced by players without Windows Media Player (especially some windows 10 users) should be fixed. All the same sounds and music are still in the game, its just that now it shouldn't crash for that reason anymore.

Additional Notes:

-Modified the campaign so the Fire Hawks boss will now deploy a temporary 100% damage reduction shield any time it activates its charge ability (75/50/25% health) to ensure that the player can't damage it down to the next level before it finishes moving, which was causing unintended movement and allowed for stages to be skipped.

My next priority is to work on the 2nd Zone of the campaign along with some additional scenarios for each node.