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Patch Notes #41 - Ranked Play, Arcanum Steward Art, P2 experiment!

New Art

  • Arcanum Steward now has art!

Gameplay Experiment

Developer Note: This is a test we’re running to be able to collect more accurate data around mana advantage. It may be switched off sometime during the week if we feel we’ve collected enough data.

  • Player 2 now starts with 2 mana.

New Feature: Ranked Play

Developer Note: Ranked will be coming in fully over several patches. Visuals, features, and tuning are all subject to change during the Pre-Season Testing Phase, the duration of which is TBD. Read More on Ranked Play Here

  • With Ranked Play, you’ll able able to queue up on your Shardfalls and gain and lose Valor
  • You can freeze your rank by toggling “Off Duty” and your rank will remain unchanged
  • Earning Valor will progress you through the following Ranks:

In the first 2 Ranks, you cannot lose Valor in matches.

  • Initiate Ranger (0-299 Valor)
  • Novice Ranger (300-599 Valor)

In the following Ranks, you can gain and lose Valor through matches, but never be demoted once you’ve attained a Rank:

  • Bronze Class Ranger (600-899 Valor)
  • Silver Class Ranger (900-1199 Valor)
  • Gold Class Ranger (1200-1499 Valor)
  • Platinum Class Ranger (1500-1799 Valor)
  • Diamond Class Ranger (1800-2099 Valor)
  • Master Ranger (2100-2399 Valor)

In the final Rank, your numerical world ranking is displayed. The top Noble Rangers will also be displayed to all players in a Leaderboard on the Profile screen.

  • Noble Ranger (2400+ Valor)

Card Changes

  • Census Master - Proc animation and projectile speeds have been increased.
  • Cards with conditional bonuses from hand (Hunting Scout, Luminator Initiate, etc) will now have a colored highlight when those conditions are met.

Shardfall Changes

  • The drop rate of Card Boxes has been increased relative to Chroma.

Core Tech

  • The client has been upgraded to use a new version of Unreal Engine (14.5). This comes with a host of minor improvements. A few of these improvements are reflected in these patch notes, and we expect to leverage the new features over the next few patches as well.
  • Matchmaking will attempt to avoid matching you with the last player you matched against, to reduce playing the same opponent when both of you immediately requeue.

UI

  • The UI has been restructured to scale between 4:3 and 20:9 (ultrawide) aspect ratios. There are minor tweaks in a large amount of the UI to compensate for this adjustment.
  • Fixed an issue that would cause the game to be unable to be fullscreen on a secondary monitor.
  • Fixed an issue that caused fullscreen to be offset if the Windows taskbar is on the left or top of the desktop.

Bug Fixes

  • Fixed a bug where 2 Spirit Binder’s binding the same target could sometimes leave the target permanently bound.
  • Dancer and Shade can now correctly Charm/Fear a Lifelike Statue when it’s the only minion on the board.
  • Become Dust no longer takes any under-the-hood Attack buffs into account when dusting artifacts.
  • Thralls cloned by sources such as Puppeteer or Being of Light still count as Thralls.
  • Idol of Eternity no longer draws off its owner’s hero’s death.
  • Game camera will now reposition properly when the game window is resized so that you can see the entire playing field.
  • Improved messaging around having an invalid deck selected when attempting to matchmake.
  • Improved deck list sorting to avoid cases where decks could get stuck out of order.