Hi,
We would like to introduce Update 7. We did not manage to do everything what we planned so we will put these in upcoming updates. The biggest change in the game with this update is the changed artefacts/items exchange system. You can read more below, so here’s an overview of this update.
Bug fixes
- Fixed a bug where sometimes you could deal damage to Creep when he’s hiding.
- Fixed a bug where a crosshair was visible after co-op player was dead, if he was playing with mouse and keyboard.
- Fixed a bug where first shot had a wrong direction if Fire button was held while a player was jumping out of the hatch.
- Fixed a bug where some weapons would not deal damage to enemies if they were standing very close to the wall above them.
- Fixed a bug where Fat Fly exploded running into the worm even if he was under the ground.
Changes
- Changed Items/Artefacts exchange system. Now every artefact has it’s risk value depending on the negative impact it has. The number of items you get in the shop now depends on the total risk value you carried. The indicator at the top will show the minimum amount of items you will get in the shop and how much risk value you still need to collect for additional item. So with this new system players will be rewarded more.
- Edited Lunch Box and Lock Pick Set descriptions.
- Added additional animation for Puffus when he’s dead but not exploded.
- Older versions had an option to turn on adjusted movement controls for gamepad with F8 keyboard key. Now it’s deprecated.
- Improved movement controls for gamepad.
- Improved shooting. Now the speed of bullet also depends on player’s movement.
- Improved aiming with gamepad.
- Changed the movement of the main Black Matter Gun bullet. Now it’s more predictable and has a range.
- Razor Gun now has a distance parameter instead of number of bounces.
- Adjusted player’s slide ability.
- Explosion marks now are shown below the spikes.
- Butterflies in Swamp are now more blended into the environment.
- Added additional pre-explode animation for Fat Fly. It will work as an indicator that Fat Fly is about to explode.
- If you want to give the artefacts to the crow, you no longer need to wait while the text over the crow disappears.
Balance
- Golden Bullet item now increases weapon damage by 0.5% for every coin you have. (Previously it was 0.2%).
- Pistol, Double pistol and Shotgun bullets are more accurate now. Previously it had a small deviation on every shot.
- Coupon item - increased the discount for weapons by 10%.
- Red Juice item - changed what it does. Now it refills your HP and if you already have full HP adds 1 max HP.
- Hourglass item - increased the chance to get HP every time you enter next level.
- Rusted coin item - increased the amount of coins you get after picking up the item from +1 to +5.
- Stethoscope item - increased a chance to loot more hearts.
- Keychain item - increased a chance to loot more keys.
- Cooked Plump-plant item - now it gives +2 max HP instead of +1.
- Metal detector item - tweaked a little bit.
- Jar with Stardust item - inverted what it does. Now it decreases explosion range.
- Pot item - adjusted the chance to loot more coins.
- Transdimentional Pizza - additionally it will increase weapon damage.
- Blank Check - the player who picks up this item now also gets 1 key.
- Love - now it will add max HP instead of HP for co-op player.
- Sandwich - changed what it does. Now it adds your HP to your max HP but not more than 3.
We plan to release a small update this Friday which will include some of community suggested items and artefacts.
Best regards,
Blazing Beaks team