Hi,
It’s been a while since our last update and finally the new update is here. It took time to put everything together, because after adding new weapons due to the way they work a lot of adjustments, balancing and changes in the game itself were needed too. That also lead to reviewing every single existing weapon. In this update Bogy (Graveyard boss) remains more or less the same as in previous version. We still need more time to make the needed changes and balance this boss more so it’s likely that in the next version it will be significantly updated.
More details about the update below:
New
- Added new weapons: Teeny Tiny Laser Gun, Knife Arbalest, Poison Gun, Ice Gun, Nail Gun, Azure, Golden Gun, Grenade Launcher, Rocket Launcher, Zip.
- Added a light shining from the hatch when it opens. Now it’s easier to find the characters at the beginning of the level.
- Now every time you want to buy a gun in the shop you can view it’s stats at the bottom of game window.
- Now you can steal a gun in the shop if you do not have enough coins to buy it, however, it will have consequences.
- Additionally added confirm button “E” in menu.
- Training book item now has visual representation when it’s triggered.
- Before attacking Crux (Red Forest Boss) will indicate where the rotating crystals will be.
- Newt (Swamp Boss) now has a separate indication when he will attack with his tongue.
Changes
- Improved visuals of explosions.
- If you passed at least one loop, a number of loops passed will be showed in game end and pause windows.
- The time intervals of acid when it does damage for bosses will be the same as for other enemies.
- The time intervals of toxic fumes when it does damage for bosses will be the same as for other enemies.
- Removed invincibility frames for bosses.
Balance
- Reduced damage dealt by Fat Fly.
- Increased possibility for Training Book item to be triggered.
- Reduced possibility that there will be a random weapon in the shop and if it is, it will be the only one random weapon.
- Balanced which weapons and when appear in the Story mode.
- Adjusted prices of weapons.
- Balanced coin drops from the enemies.
- Balanced which weapons and how many appear in the Tournament mode.
- Balanced artefact drops from the enemies.
- Reduced Shotgun’s damage dealt from 2x3 bullets to 1x3 bullets.
- Reduced Razor gun’s damage dealt from 2 to 1.
- Reduced Black Matter Gun secondary bullets’s damage dealt from 2 to 1.
- Balanced all the bosses.
- Balanced enemies HP and damage dealt in the loop.
- Balanced weapon prices in the loop.
- Increased Jut’s charging time.
- Increased risk value for Green Crystal artefact from 1.1 to 1.3.
Hope you enjoy the new guns!
Regards,
Blazing Beaks Team