Hi,
Here’s a small update mainly fixing rare bugs and some other small changes that have been reported and suggested by our community.
Patch notes are listed below:
Changes
- Removed reloading weapon icon. Now the reload is indicated at the top where weapon icon is.
- Co-op artefacts will be dropped only if both players are alive.
- Added game frame rate setting "FPS" in "Video/Audio" which lets to set frame rate to 60 or to max available fps.
- Increased duration of visual unlocking effect so that there would be more time to read what has been unlocked.
Bug fixes
- Fixed a bug where on lower fps character’s walking was slightly different.
- Fixed a bug where sometimes Brute did not kill player having Death artefact in possession.
- Fixed a bug where if revived player in the shop died again there wrong character sprite was presented.
- Fixed a bug where on some occasions less HP than it should was added to revived player.
- Fixed a bug where wrong reviving price was represented if before reviving alive co-op player collected any item or artefact that had affect on the price.
- Fixed a bug where if one player gave artefacts to the Crow and moments after co-op player tried to give artefacts too no additional items were dropped.
- Fixed a bug where if artefact was collected moments after giving artefacts to the Crow, risk bar line was wrongly represented.
- Fixed a bug where pressing “Retry” or “Reset” in game end window made shadows of enemies and characters a little bit darker.
- Fixed a bug where character’s animation in characters selection window was playing too fast if after pressing “Ready” and while characters jumping animation was playing “Unready” was pressed and another character was chosen.
- Fixed a bug where Turnip did not have hit animation in tutorial if more than one hits were needed for a kill.
- Fixed a bug where Duck’s ability to reload fast after not shooting for 1 second did not work with weapons that shot several projectiles one after each other as one shot.
- Fixed a bug where weapon flash effect was in a wrong position when weapon reload time was very short.
Best regards,
Blazing Beaks Team