Hi,
The main focus for this update was on performance. Until now the game was running at a fixed frame rate (60 fps). Due to game engine specifics, even if the players had high spec PC sometimes they experienced frame rate lower than 60 fps. For those and for the players who had lower spec hardware, the game was running slower. With this update the game now has a dynamic frame rate, so ones who have computers which can handle high frame rates now can enjoy even smoother gameplay, and those who see up to 60 fps can have full game experience.
Changes
- Adjusted colliders for Brute, Puffs and Fat Fly.
- Fixed Grenade Launcher spelling mistake.
- Fixed a spelling mistake in Frying Pan description.
Bug fixes
- Fixed a bug where Zip bullet hitting ghost statue triggered ghost to appear on wrong side.
- Fixed a bug where wrong number of items near risk value indication bar was showed when the risk value of last collected artefact was equal to the remaining risk value in the bar.
- Fixed a bug where risk value bar was visually filled a little bit even if you did not have any artefacts in possession.
- Fixed a bug where sometimes Jut’s lightning was visually in the wrong position for the first few frames.
- Fixed a bug where you couldn’t deal damage to enemies with Needle item if Cloak item was in effect.
- Fixed a bug where picking up an item in the shop would also caused accidentally buying or stealing a gun. Now you can do one action at a time.
New area is in the making and after couple updates you can enjoy it.
Best regards,
Blazing Beaks Team