We’ve made some additional performance improvements to the build on the upcoming branch, with a focus on solving the high priority issues we’ve been looking at this week alongside some background prep for our first minor content patch coming later next week!
To opt in simply right click Trailmakers, go to Properties and then the Betas tab. Select “upcoming - Experimental build of upcoming release” and Steam will download this update.
This will update Trailmakers from 0.4.0.11167 to 0.4.0.11331.
Opting out is the same process, except you just select “NONE” to return to the release version of Trailmakers.
Please note, to see and join multiplayer servers you’ll need to be playing on the same version!
General
- Added a Fullscreen toggle in the Preferences when accessed via the Main Menu!
- We updated the placeholder zipline and plank models with finished ones!
- Added a work in progress water splash when wheels are in water.
- We’ve added a toggle for the GIF Recorder feature in preferences. If you’re experiencing performance issues, try turning it off and let us know if you notice a difference!
- Transformation should be more sturdy! Transformation is still considered an Experimental feature, however!
- We increased the CPU complexity limit in Sandbox Island and Expedition!
- Updated the spinner on the initial loading screen. Again!
- Tweaked the reverse camera setting so it activates and deactivates at a more appropriate time.
- Added our own in game FPS counter rather than the default Unity one. It’s still F1 to display and turn it off, it will also appear automatically if you drop below 30 FPS.
- First time players will now be able to choose which Game Mode they go into after customising their character. This should help people on lower spec machines as they can choose to just play Sandbox, which is less demanding than Expedition.
Expedition
- We’ve repositioned some of the awkwardly placed Bolts in the Expedition. If you’ve already collected them, you won’t need to find them again.
Sandbox
- We removed the awkwardly placed rock in Sandbox. You know the one!
Blocks
- Many blocks now have secondary colour tinting available!
- Blocks now have much cooler physics when breaking away from your vehicle.
- Blocks also have a new disintegration look.
- Made our first steps towards customisable Suspsension! It’s currently labeled as Speed, but it’s Strength. The values that work are from 0 - 1.0. Give it a try!
Builder
- Added a few more checks to Blueprints on import.
Performance
- We’ve been looking into the RAM usage issues and we’re making numerous changes to texture file sizes.
- Made more steps towards eliminating the weird stuttering people on higher end machines have been seeing.
- Improved how we handle memory usage when entering and leaving build mode.
- Changed the sand particles, for the better!
- The game will now by default play in Fullscreen Exclusive mode which should slightly improve performance for some players, and potentially reduce input lag. We’re going to add these options in game in a future update, but if you’d prefer to play in Borderless Windowed, or Exclusive Windowed this is still possible by entering these lines in the Steam Launch options for Trailmakers. Borderless - ‘-window-mode borderless’ Exclusive Windowed - ‘-window-mode exclusive’
Bug Fixes
- Fixed the cursed ziplines. Players should no longer be encroached by darkness and hear terrifying sounds. The camera is still a bit iffy when clipping through the zipline, however!
- Fixed numerous localisation issues.
- Fixed some platforms that you weren’t able to repair on.
- Added a check when saving structures to try and prevent corrupt Blueprints.
- Fixed an issue with the sliders in Preferences being finicky.
- Fixed the cursed Roof Rack.
- Numerous fixes in the background to protect against issues with respawn and builder flow.
- Fixed a duplicated Accessory being placed in Expedition which was also in Sandbox. (The Hood in the low cave, on Jump Island).
