
Hello! Today we bring you some new balance and improvements to A Gummy's Life!
Improvements:
- You can now jump on top of A Frog's Life cars.
- Revamp of how the collisions on moving platforms work. They should work perfectly now.
- Training mode now starts immediately instead of a 3... 2... 1... counting down
- Improved synchronization of the online player movements with high ping players
- Improved synchronization of the online player jumps with high ping players
- AI now jumps down of Dakongo superior platforms after being thrown by the cannon
- AI on hard mode now knows how to follow you if you climb walls
- AI on hard mode does not try to grab a gummy a second time to prevent some cases of saving it
- New stat: Zombies killed
- You can now configure Motion Blur (Automatic/Disabled)
- If someone opens the menu or controls UI in character selection, the countdown will stop
- Track'n Splash train door has now a better behavior
Fixes:
- AI in Clockwork, hot potato mode, now has priority on passing the potato rather than getting on top of a number
- Gummies could freeze and stand still if get up and fall recovery happen at the same time
- Zombarn tractor can no longer get stuck without moving
- Gummies' outline in team mode is now in sync with the characters

We hope you guys like it.
Enjoy and don't forget to leave your thoughts on the discussion forums!
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community!